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CSS3 Ping Pong, with scoring

cssdeck.com

21–25 of 25 posts

Re: CSS3 Ping Pong, with scoring

#24
post #11

CPU seems to be playing at 'undefeatable' skill level. Is there a way to decrease her skill level?

At the moment, no.

Right now, the truth is, the millisecond you serve, you've already lost. The only question is how how long it will take.

I originally built the thing just as an interesting animation, and one of the guys at work said 'Hey wouldn't it be cool if you could play it?' I laughed off the idea at the time, but later started to wonder if it was maybe possible. It's ended up more playable than I ever imagined -- that's not great play, but I doubted it would have any game play value.

I do have the inkling of a method I might be able to make the robot player defeatable. I'll mull it over for a while.

Re: CSS3 Ping Pong, with scoring

#25

A writeup for this would be awesome. Just when I think I've seen the limits of CSS, something like this comes along.

I actually have a write-up 80% written.

I showed the demo to a work buddy yesterday and a few hours later it popped up on HN. The genie got out of the bottle a little early.

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