Live data from Hacker News

Unreal Engine in JavaScript/HTML5 – Citadel demo

unrealengine.com

21–30 of 159 posts

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#24
post #7

[deleted]

>One concern for this type of product is that there's no concept of "installing" a webapp. The website will need to stream all game resources to the client for each user. I would wager that's one reason the graphics are poor: all of what you see was probably generated from Need to stream it to the user once.

And running a site on a given domain isn't hard.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#27
post #21
post #18

Earlier quoted context omitted.

What version of Firefox did you use?

[deleted]

As the demo says, it's recommended to try it in Firefox Nightly. The demo starts up and runs much faster there thanks to optimizations that are not yet in the stable release (which is what you're running, I think).

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#28
post #7

[deleted]

>One concern for this type of product is that there's no concept of "installing" a webapp. The website will need to stream all game resources to the client for each user. I would wager that's one reason the graphics are poor: all of what you see was probably generated from Need to stream it to the user once . And running a site on a given domain isn't hard.

Yeah, once? Tell me about localStorage supporting x GB per Domain and I will take your argument seriously.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#29
post #19
post #13

Earlier quoted context omitted.

i didnt downvote you but ive got a 7970 and its maxing out the 60fps limit, the graphics look pretty nice too.

[deleted]

not that i claim this is the solution to your problem but they do talk about how to cap the fps in the faq

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#30
post #19
post #13

Earlier quoted context omitted.

i didnt downvote you but ive got a 7970 and its maxing out the 60fps limit, the graphics look pretty nice too.

[deleted]

I get a very stable 60fps on Firefox Nightly, using Intel graphics on Linux (typically a slow combination).

The main difference are the optimizations currently on Firefox Nightly. They'll be in a stable release in just a few months or less.

Post reply on HN