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Speaking as a web developer, I can tell you that I am perfectly able to transition to making desktop apps, I just have no incentive to. There are fewer and fewer desktop apps out there, so it's not a great use of my time to learn those skills.Funny that you speak of it as a dead market, when A) The skill cross-over between desktop and mobile is direct, B) There's a huge amount of unfulfilled demand for mobile developers, and C) There's an enormously underserved desktop market (see also: Spotify, Netflix, HBO Go).
> Back to the Spotify player, the web client makes far more sense than a desktop one to me. All the music is stored in the cloud, so why do I have to download a desktop client on every machine I use to access it? It seems horribly backward to me.
Running a full fledged browser, with the resulting poor application UX, for a lightweight task as music streaming, seems horribly backwards to me.
All I want when music is streaming is a miniplayer, not a web browser. It should work with the play/pause/skip buttons on my keyboard/headphones, support airplay streaming, be able to integrate with my music library, and otherwise fit in nicely to my desktop/mobile experience.
If I worked for Spotify, Hulu, Netflix, or HBO (Go) (which I wouldn't, because they're myopically web-focused), I'd be beating the war drums to provide better, more engaging user experiences via native applications for not just mobile, but desktop too.
Unfortunately, it winds up being a catch 22. They build technological monocultures (web-focused), can't hire for alternative platforms, contract out the mobile development, and then the web developers use their political positioning to try to turn everything into a bad shell around a web rendering view. The users lose.