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How to Prototype an App in 1 hour: meet POP

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Re: How to Prototype an App in 1 hour: meet POP

#21
post #17

On being a maker: Most non-designer/non-technical business types I know can pretty competently use tools like Keynote or Basalmiq Mockups to slap screens and ideas together. I'm not sure that hand drawing sketches out would be any faster for them. And then if you're paying for UI stencils to draw...what's the point? Maybe it's nice to take a break from looking at a computer screen? If learning Keynote or a tool like…

Using drawing software for prototypes has the disadvantage that there is a temptation to start tweaking nonessential details... fonts, shadows, colors, obsessing over alignment of widgets, etc.

Pencil and paper doesn't have these problems except for the most anal-retentive of folks.

Re: How to Prototype an App in 1 hour: meet POP

#23
post #20

Earlier quoted context omitted.

Really doubt it. And the idea behind paper prototyping is to be able to discard without regret. Once you code, you can get attached to your first ideas and not iterate, or iterate over some arbitrary restriction set by the tools. Paper prototyping makes it easy to "kill your darlings" without regret. More than that, the second and probably more important idea is to avoid the customer to get attached to an un-iterated…

I don't doubt it...at least not for desktop or web apps, which are the kind that I build most of the time. Just this past Thursday, we found a new task that our call center would have to perform. I opened Visual Studio, created a new WinForms app and layed out the UI within 20 minutes. I emailed the screenshots to all the principles and got responses back within the hour.

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