The following is a fake video of a hologram gaming console. I hope it will inspire someone to make it real: http://www.youtube.com/watch?v=iaaHcH9nQmI
Since we've got the concept, we're 90% of the way there, right? I mean, all that's left is the implementation?
An Iron Man Like 3D Hologram Controlled by Leap Motion and Three.js
21–30 of 39 posts
Re: An Iron Man Like 3D Hologram Controlled by Leap Motion and Three.js
#22As cool as this is, it's not really a hologram. This is an example of Pepper's Ghost, which is also what's used to project images into your field of vision using Google Glass.
Classic HN, pedantic comments about this not being a hologram. You know what it is? It's a really cool demo of controlling a perceptually 3D image using a motion controller. Let's have, say, a discussion about the LeapMotion[1] (which is awesome, I have one) or the fact that it's using Javascript (this looks like it is using the packaged WebGL demo[2]). The LeapMotion is quite nice to use with WebGL / three.js. [1] h…
Re: An Iron Man Like 3D Hologram Controlled by Leap Motion and Three.js
#23This is one of the coolest things I have seen. I hope that this is the direction that user interfaces goes in down the road, it is much more exciting than 2D.
... and much less efficient/productive.
Re: An Iron Man Like 3D Hologram Controlled by Leap Motion and Three.js
#24As cool as this is, it's not really a hologram. This is an example of Pepper's Ghost, which is also what's used to project images into your field of vision using Google Glass.
What are the requirements to define something as a hologram?
But this isn't even stereoscopic. This is just a 2D image reflected on a piece of glass.
Re: An Iron Man Like 3D Hologram Controlled by Leap Motion and Three.js
#25Earlier quoted context omitted.
Classic HN, pedantic comments about this not being a hologram. You know what it is? It's a really cool demo of controlling a perceptually 3D image using a motion controller. Let's have, say, a discussion about the LeapMotion[1] (which is awesome, I have one) or the fact that it's using Javascript (this looks like it is using the packaged WebGL demo[2]). The LeapMotion is quite nice to use with WebGL / three.js. [1] h…
How did you get a leap motion? What do you think of it?
I think it's very interesting; the API is solid, and it's really easy to use with Javascript because you can interface with it directly through a Websocket server. That, plus three.js, means you can do some interesting things with examining 3D models. It isn't a far stretch to see medical and industrial applications, as well as interesting games (Infinity Blade, laptop edition?)
There are a few companies working on this at once[1]; I think it's definitely something to keep an eye on. It seems like a natural evolution of webcams.
Re: An Iron Man Like 3D Hologram Controlled by Leap Motion and Three.js
#26Earlier quoted context omitted.
Classic HN, pedantic comments about this not being a hologram. You know what it is? It's a really cool demo of controlling a perceptually 3D image using a motion controller. Let's have, say, a discussion about the LeapMotion[1] (which is awesome, I have one) or the fact that it's using Javascript (this looks like it is using the packaged WebGL demo[2]). The LeapMotion is quite nice to use with WebGL / three.js. [1] h…
How did you get a leap motion? What do you think of it?
I've been writing about it at http://leaphacking.com
Leap has announced that the devices will be available to the public on May 13.
I've been hacking around using JRuby and JavaScript. It's quite nice to work with, and so far my biggest issues are thinking through just how to handle user movement (i.e. what hand/finger combinations and movement should equate to what action).
It's a nice compliment to the XBox Kinect, too.
Gesture recognition has been added so I need to spend a bit of time with that today.
Re: An Iron Man Like 3D Hologram Controlled by Leap Motion and Three.js
#27As cool as this is, it's not really a hologram. This is an example of Pepper's Ghost, which is also what's used to project images into your field of vision using Google Glass.
I was confused for a second because Pepper Potts is the love interest in Iron Man. But you meant https://en.wikipedia.org/wiki/Pepper%27s_ghost (which was also the technique used for Tupac's re-animation at Coachella last year).
Re: An Iron Man Like 3D Hologram Controlled by Leap Motion and Three.js
#28Re: An Iron Man Like 3D Hologram Controlled by Leap Motion and Three.js
#29As cool as this is, it's not really a hologram. This is an example of Pepper's Ghost, which is also what's used to project images into your field of vision using Google Glass.
Classic HN, pedantic comments about this not being a hologram. You know what it is? It's a really cool demo of controlling a perceptually 3D image using a motion controller. Let's have, say, a discussion about the LeapMotion[1] (which is awesome, I have one) or the fact that it's using Javascript (this looks like it is using the packaged WebGL demo[2]). The LeapMotion is quite nice to use with WebGL / three.js. [1] h…
Re: An Iron Man Like 3D Hologram Controlled by Leap Motion and Three.js
#30As cool as this is, it's not really a hologram. This is an example of Pepper's Ghost, which is also what's used to project images into your field of vision using Google Glass.
Classic HN, pedantic comments about this not being a hologram. You know what it is? It's a really cool demo of controlling a perceptually 3D image using a motion controller. Let's have, say, a discussion about the LeapMotion[1] (which is awesome, I have one) or the fact that it's using Javascript (this looks like it is using the packaged WebGL demo[2]). The LeapMotion is quite nice to use with WebGL / three.js. [1] h…
This is definitely a cool hack, but it does not involve 3-dimensional projection. This is a 2D image cast on to a 2D projection plane with no stereoscopic effect. That makes the term "3D hologram" a misnomer at best, and a gross misrepresentation at worst.
Because of this mislabeling, we're all sitting around talking about the inaccuracy of the title, rather than the fun part. That's the fault of the person who titled the article, not the person pointing it out.