> earning me enough pennies to buy some Dominos pizza. To a large extent this has been the real problem in the iOS app domain for a while. Apps are far more likely to make you enough to buy a small pizza than even approach earning you a reasonable salary. Part of it, I think, are the mechanics of the App Store itself. Search has been broken for years. When compared to searching on the 'net the difference is stark. Th…
From idea to AppStore in 2 weeks
21–30 of 54 posts
Re: From idea to AppStore in 2 weeks
#22If you know and enjoy coding in Ruby, you intend to target only iOS, and you don't know Objective-C, C or C++ than RubyMotion is a good investment. On the other hand, if you want to target iOS and Android you'd better learn Objective-C and Java. An interesting alternative is to use HTML5 and JavaScript if you already have a good background as a web developer.
Re: From idea to AppStore in 2 weeks
#23If you know and enjoy coding in Ruby, you intend to target only iOS, and you don't know Objective-C, C or C++ than RubyMotion is a good investment. On the other hand, if you want to target iOS and Android you'd better learn Objective-C and Java. An interesting alternative is to use HTML5 and JavaScript if you already have a good background as a web developer.
Or, if we disregard costs, C# and use Xamarin's ( http://xamarin.com/ ) products.
If you don't know C# I see little reason to buy a Xamarin license (I know you can get started for free which is great).
Re: From idea to AppStore in 2 weeks
#24Earlier quoted context omitted.
Thanks! I knew that there were a lot of similar apps on the AppStore but I went with my conviction that less is more. Nearly all the apps are multifunctional and include journey planners, maps, alerts etc etc. As a Londoner, I know my way around, the only thing I want to know is if the tube is even working – this is how Lines was born. I've tried to make the app's simplicity it's main selling point and hope I've achi…
Actually, it is a very useful function. It has usefulness and simplicity. Would you mind to give ROI analysis for your project? This will be helpful to the audience here.
Re: From idea to AppStore in 2 weeks
#25I'm really curious about that. There are about half dozen similar applications on the Appstore, for free. I tried a few, and most of them did the job they were suppose to do fairly well. How did you convince people to choose yours as opposed to the other ones that already existed ? Clearly the Metro article is what pushed people (that possibly didn't know that those apps existed) to actually get and download your app…
Never underestimate the value of giving an idea a fresh coat of paint. Implementations age. They stop getting updates. They are missing little things that new incumbents will add by default. They become boring if they're not constantly being reinvented. And they stop being supported by their makers. Things that people build and give away for free, if its not a true point of pride, will eventually show their age as th…
Re: From idea to AppStore in 2 weeks
#26If you know and enjoy coding in Ruby, you intend to target only iOS, and you don't know Objective-C, C or C++ than RubyMotion is a good investment. On the other hand, if you want to target iOS and Android you'd better learn Objective-C and Java. An interesting alternative is to use HTML5 and JavaScript if you already have a good background as a web developer.
Re: From idea to AppStore in 2 weeks
#27Re: From idea to AppStore in 2 weeks
#28Earlier quoted context omitted.
Or, if we disregard costs, C# and use Xamarin's ( http://xamarin.com/ ) products.
Same goes for C# and Xamarin, if you already know C# and enjoy coding in C# ... If you don't know C# I see little reason to buy a Xamarin license (I know you can get started for free which is great).
Re: From idea to AppStore in 2 weeks
#29Although i was learning Obj C for some time, i developed my tube map app in 2 weeks of starting with cocoa framework.
Its time to start looking at marketing 101 lessons :).
Re: From idea to AppStore in 2 weeks
#30> earning me enough pennies to buy some Dominos pizza. To a large extent this has been the real problem in the iOS app domain for a while. Apps are far more likely to make you enough to buy a small pizza than even approach earning you a reasonable salary. Part of it, I think, are the mechanics of the App Store itself. Search has been broken for years. When compared to searching on the 'net the difference is stark. Th…