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Diablo in JavaScript

mitallast.github.com

21–30 of 116 posts

Re: Diablo in JavaScript

#21
post #3

Random Javascript point and click game demo in alpha quality. Uses sprites ripped from Diablo 2. Other sprites from an unknown source. Not actually Diablo. Not anywhere close.

You click around to run around. You click on enemies. You click on dropped loot. Looks like Diablo to me. ;)

Re: Diablo in JavaScript

#23
Not a commentary on this project per se, but I can't help but think when I see "X in javascript" voted up that the implicit frame is: "isn't it impressive what you can do in javascript now?"

But if you flip that statement on its head, the equivalent is "The web has finally caught up with what we could do on a 1997 desktop!"

Re: Diablo in JavaScript

#28

Not a commentary on this project per se, but I can't help but think when I see "X in javascript" voted up that the implicit frame is: "isn't it impressive what you can do in javascript now?" But if you flip that statement on its head, the equivalent is "The web has finally caught up with what we could do on a 1997 desktop!"

The next logical step is Diablo in CSS3.

Re: Diablo in JavaScript

#29

Not a commentary on this project per se, but I can't help but think when I see "X in javascript" voted up that the implicit frame is: "isn't it impressive what you can do in javascript now?" But if you flip that statement on its head, the equivalent is "The web has finally caught up with what we could do on a 1997 desktop!"

To keep on rolling and flip the statement again, it seems closer to "look, I can build Tetris on my wristwatch":

in order to make your statement, you have to ignore the state of a web browser running on a 1997 vintage desktop.

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