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Slap ROM Patcher

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21–22 of 22 posts

Re: Slap ROM Patcher

#21

> It is written in Haskell and Rust and this made getting it to work nicely in the browser, interesting I imagine. What motivated using that combination?

(author; wife posted the thread)

Haskell is cool and I wanted to play with it.

Rust is cool enough, has libraries Haskell doesn't, can be faster, and is a way to stick the unavoidably imperative parts under the bed.

Browser was not in the original vision but turned out to be surprisingly painless-ish. Haskell can compile to wasm. Avoiding C-backed crates on vibes / for no particular reason happened to be quite helpful.

Re: Slap ROM Patcher

#22

Earlier quoted context omitted.

Employing anti-protection methods to do to has been illegal since 1996 WIPO treaties, and then much more strongly in the 2002 DMCA. So around 30 years now.

In fairness, games didn’t start employing encryption on the content till the 7th generation. So unless you’re applying ips patches to a 360 game you’re not breaking any DRM Playing the title you backed up and patched is a different matter entirely

Courts have ruled many things besides encryption count as anti-copying measures, and that the laws apply retroactively, so it’s not so clear such patches even on 360 are legal. Try selling such patches and test it.
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