Great writeup! Vividly remember this being a thing especially in multiplayer. What was that janky match matching service, MSN something? Also a really underrated game, the mechanics (line of sight over the horizon stuff) and isometric graphics were pretty cool for the time and it had a well developed story/campaign mode.
Patching MechCommander's "left arm bug" for fun and profit
21–30 of 37 posts
Re: Patching MechCommander's "left arm bug" for fun and profit
#22Dear god I loved this game when it came out. It was hard .
Re: Patching MechCommander's "left arm bug" for fun and profit
#23Dear god I loved this game when it came out. It was hard .
I remember it taking me ages to complete the demo missions. And once I had, there being tons of replay value just in the demo missions.
Re: Patching MechCommander's "left arm bug" for fun and profit
#24This is cool, maybe "target left arm" implies that it's your left, when targetting them and you're facing each other. So, their right arm.
Btw, I recently did my first patches with ghidra. Is there any way to avoid jumping into a code cave by shifting all the instructions up then updating any statements referring to those memory locations? Seems like it should be simple enoigh in theory, but I didn't find an implementation on a cursory search. Could probably code up a plugin pretty easily.
References are under no obligation to be presented in a sensible, decompiler-friendly way.
Which is why "jump out into the patch, jump back in" is such a staple of patching. The other way is the hard way, full of pitfalls and potential issues.
Re: Patching MechCommander's "left arm bug" for fun and profit
#25(original Mechcommander is still the best of the series, even if mission 5 broke my soul for awhile).
Re: Patching MechCommander's "left arm bug" for fun and profit
#26Earlier quoted context omitted.
I remember it taking me ages to complete the demo missions. And once I had, there being tons of replay value just in the demo missions.
That damned Vulture in the base in the second demo mission was rough. I hit a serious wall in the campaign in Op1M5 when you had to defend the farm. It’s almost a shame that MC2 is so easy in comparison
Re: Patching MechCommander's "left arm bug" for fun and profit
#27Earlier quoted context omitted.
That damned Vulture in the base in the second demo mission was rough. I hit a serious wall in the campaign in Op1M5 when you had to defend the farm. It’s almost a shame that MC2 is so easy in comparison
Op1M5 was scarring the first (dozen) time around! Thank you minelayers
Re: Patching MechCommander's "left arm bug" for fun and profit
#28Great writeup! Vividly remember this being a thing especially in multiplayer. What was that janky match matching service, MSN something? Also a really underrated game, the mechanics (line of sight over the horizon stuff) and isometric graphics were pretty cool for the time and it had a well developed story/campaign mode.
Re: Patching MechCommander's "left arm bug" for fun and profit
#29So in one of my first piece of software that I wrote for real money I had two functions. One called create_scene_left(), the other called create_scene_rght().
I was very pleased with myself for sneaking in creating_a_scene, but the left and right versions did the opposite of what their names indicated. Users of the software had no problems, but I am sure it would confuse any maintainer.
It even took me an year to even realize that the names were wrong.
Re: Patching MechCommander's "left arm bug" for fun and profit
#30Great writeup! Vividly remember this being a thing especially in multiplayer. What was that janky match matching service, MSN something? Also a really underrated game, the mechanics (line of sight over the horizon stuff) and isometric graphics were pretty cool for the time and it had a well developed story/campaign mode.