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EVE Online's Carbon engine is now open source: Fenris Creations explains why

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Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#22
I hope this will lead to some AI bros quickly finding performance optimization options; the game can be very heavy on graphics despite most of what's visible being a skybox and UI elements, and the UI is often very sluggish and unresponsive, that is, they seem to be doing too much on the main thread.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#23

Not a fan of space engines where locations are fixed.

what you want a game where they take into account the expansion of space? are we also going to model the complete breakdown of causality on the otherside of the ftl?

They don't even do orbits of basic solar system objects. Lol.

Eve online has always just pretended to be a space sim.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#24

What engine? Is not this game played in a spreadsheet?

Jokes aside apparently they've hired economist to keep the game's market's stable.

This was at least a decade ago, but the game's economy seems to be managed well enough. Cost of having stuff transported is still 1M / jump.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#26

Earlier quoted context omitted.

what you want a game where they take into account the expansion of space? are we also going to model the complete breakdown of causality on the otherside of the ftl?

They don't even do orbits of basic solar system objects. Lol. Eve online has always just pretended to be a space sim.

That's inaccurate, orbital periods are a thing at least for moons. It's one of those things you'd have to spend a year or two piloting an Orca to notice though.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#27

Earlier quoted context omitted.

They don't even do orbits of basic solar system objects. Lol. Eve online has always just pretended to be a space sim.

That's inaccurate, orbital periods are a thing at least for moons. It's one of those things you'd have to spend a year or two piloting an Orca to notice though.

Are stations and jump gates still fixed in place?

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#28
post #7

Earlier quoted context omitted.

Last I checked (and remember right) they used Stackless Python. Very interesting, it can serialize tasklets and send them to another machine to continue executing. Seems no longer maintained though.

Is this unique to Stackless Python?

Don‘t know any other runtimes that have that by default. Probably kind of possible in Erlang or so by transferring the state, but stopping and moving a green thread in the middle of execution I’ve not seen elsewhere.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#29

Can I use this to release my own games, and does this release includes everything needed to build games like EVE online?

All of it is under MIT so probably.

Not sure about if it includes everything to make EVE online though

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#30

What engine? Is not this game played in a spreadsheet?

Jokes aside apparently they've hired economist to keep the game's market's stable.

Wasn't that Yanis Varoufakis?

https://en.wikipedia.org/wiki/Yanis_Varoufakis

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