Quake in 13 Kilobytes (2021)
21–25 of 25 posts
Re: Quake in 13 Kilobytes (2021)
#22The making of is well worth a read: https://phoboslab.org/log/2021/09/q1k3-making-of
Re: Quake in 13 Kilobytes (2021)
#23Imagine, if someone would start making operating system and its applications that are just kilobytes in size. RAM price crysis would resolve in a day.
I agree with you though. If Apple open sourced os9, and the community could get it to run on modern hardware, I would run it.
Re: Quake in 13 Kilobytes (2021)
#24Imagine, if someone would start making operating system and its applications that are just kilobytes in size. RAM price crysis would resolve in a day.
Those exist e.g. https://menuetos.net/ it’s just most people dont use them. I agree with you though. If Apple open sourced os9, and the community could get it to run on modern hardware, I would run it.
OS preferences seem to boil down to "have someone else made this app work on the system" which makes it very much a network effect issue.
And if you use such an OS to boot a bloated Firefox, then there is hardly any point.
Re: Quake in 13 Kilobytes (2021)
#25Epic. That's super cool. That dog thing is very cute though, I felt bad. js13k is super cool. Here is my favorite game from there: https://js13kgames.com/2022/games/infernal-throne There was also some kind of java4k thing back in the day. Notch did a bunch of those: https://web.archive.org/web/20100218133531/http://www.mojang...
Kind of a shame that Java applet support was removed from browsers. Obviously the security problems made it too much work to maintain.