I'm working on a similar idea, it's been a while since I published about it but open to input and collabs!
Mixing Visual and Textual Code
21–30 of 47 posts
Re: Mixing Visual and Textual Code
#22Earlier quoted context omitted.
You won't find it in any of the academic literature because it's not an academic project: https://bablr.org/ BABLR is just the extensible streaming parser framework, but it has a few key things going for it: 1. Gap support like Hazel has, but for any language it can parse 2. Streaming parse results, which make multi-pass stream transformation easy 3. The ability to consolidate and take over the work currently done by…
That does not look like a visual programming language?
Re: Mixing Visual and Textual Code
#23Earlier quoted context omitted.
That does not look like a visual programming language?
It isn't! It's a version control system and IDE state layer that can make EVERY programming language visual at the same time
Re: Mixing Visual and Textual Code
#24Oh dear. I think they may fall over in surprise when they realize that this technology become commercially viable while they were busy writing this academic paper...
I mean visual programming is standard in game development. Did not get traction in the rest of the dev community. Now it does not matter anyways. We are not reading/ writing code anymore. Just specifying it and testing it.
But I drive grasshopper with Claude code, so still 100% agree with your last graf.
Re: Mixing Visual and Textual Code
#25Earlier quoted context omitted.
It isn't! It's a version control system and IDE state layer that can make EVERY programming language visual at the same time
So, where is this commercially viable visual programming language you claimed exists?
If your solution to global problems is for everyone in the world to adopt Hybrid Clojure Script as their programming language, you don't really have an economically viable solution.
Re: Mixing Visual and Textual Code
#26Oh dear. I think they may fall over in surprise when they realize that this technology become commercially viable while they were busy writing this academic paper...
I mean visual programming is standard in game development. Did not get traction in the rest of the dev community. Now it does not matter anyways. We are not reading/ writing code anymore. Just specifying it and testing it.
Anyone who thinks code doesn't matter anymore is selling something. Trying saying "math won't matter anymore" while clicking your heels three times
Re: Mixing Visual and Textual Code
#27Earlier quoted context omitted.
Can you elaborate?
I assume he's referring to the massive commercial success of Holy-C and TempleOS. (It's the only programming language with inline graphics I can think of, at least, your average esoteric visual language tend to not mix with normal code.)
Re: Mixing Visual and Textual Code
#28Re: Mixing Visual and Textual Code
#29Earlier quoted context omitted.
I assume he's referring to the massive commercial success of Holy-C and TempleOS. (It's the only programming language with inline graphics I can think of, at least, your average esoteric visual language tend to not mix with normal code.)
I was going to mention holyC here, but I don't think it is the same thing. holyC lets you embed images etc in the code, but those images don't become part of the logic. This paper is talking about mixing graphical programming languages with textual ones (like a file with both scratch blocks and c code in)
This academic paper assumes two largely unmixed disciplines just barely kissing each other. I see a complete blending coming that will melt the boundaries between textual and visual programming.
Once you start thinking like this, you stop seeing semantic editing as a feature of a particular language: it should just be a native ability to have on any parseable code: the ability to reassemble the parse tree nodes like lego bricks.
Re: Mixing Visual and Textual Code
#30Looking forward to reading the paper and hope that it is widely read/discussed, and that it influences projects/developers such as: https://www.inkandswitch.com/
I'd dearly love to see a 3D CAD program which used this methodology.