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A game where you're an OS and have to manage processes, memory and I/O events

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21–30 of 85 posts

Re: A game where you're an OS and have to manage processes, memory and I/O events

#21

Fabulous concept, but personally I did not find very fun actually playing.

A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.

That's what bugged me about the old MS Flight Sim games. It felt like the actual job.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#22

Fabulous concept, but personally I did not find very fun actually playing.

A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.

I have a problematic relationship with Zachtronics games for this reason.

I love TIS-100, but at some point I realized I was studying the user manual for a fictional computer, trying to learn it's fictional assembly language, to optimize some multicore data flows.... and decided I should probably get paid for doing that in real life instead.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#23
This was fun to play...for about 2 minutes before all the manual work of moving processes around got very tedious, which may be the point of the game. What I would like is a little code edit window where i could code simple routines to handle the scheduling, then be able to watch the result.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#26

Fabulous concept, but personally I did not find very fun actually playing.

A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.

But just think of the great training this will provide for your enslaved upload in the future!

Re: A game where you're an OS and have to manage processes, memory and I/O events

#27
post #18
post #3

Rebooting could be a mini-game where you dodge the user's BIOS keystrokes a few times before they give up

I'm pretty sure this is exactly what is happening in real life. I pressed F12 damnit! Go into the bios already!!

Some friendly tips from post-silicon validation:

sudo systemctl reboot --firmware

shutdown /r /t 0 /fw

These reboot directly into BIOS.

For Windows CMD+R menu, run it by pressing CTRL+SHIFT+Enter (elevates to admin). You may have to do it twice for some unknown reasons after reinstalling the OS.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#30
This would be huge if it was « rogue like », where you could buy new more performant components that allow you to reach further into the game. The game makes you naturally lose, and there are milestones that you can reach (bosses, or loot that stays throughout sessions). For instance you could unlock GPUs, docker containers, another SSD, antiviruses…
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