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Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

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Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#21

Not being a big gamer, I can'comment with much authority. I've played a bunch of Modern Warfare(s) and Battlefields, and Squad. But they all feel pointless to me when ARMA 3 exists. It's _so_ janky but in my mind way more immersive for reasons I just can't fully explain, though they are something to do with the fact that good comms is the key to fun and success. It's also got a pretty major learning curve...

The community makes the game. The actual game is much less important. The learning curve just acts as a filter that results in more like-minded people sticking with it.

That's kinda scary then considering how toxic some of the chat is! For me I think I simultaneously like the irreverence, but also the fact people take it very seriously. It's a weird combination. But yeah, sometimes the banter is not good.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#22
post #4

Not only Bohemia Interactive released the code, they cleaned it up and ported to Windows x64 and Linux x64. That's amazing.

I’ve always had a bit of a soft spot for Bohemia Interactive. Their games have always had a charming “designed by a software engineer” feel, which I appreciate. Also, Operation Flashpoint was the reason I learnt to code and ended up having a career a software engineer, so I owe BI for that. My first real foray into programming was writing scripts, specifically to trigger unguided bomb releases from planes onto moving…

An Arma mod on my resume helped me eke out the interview for my first full time tech job. As janky as the engine was, I have a soft spot for it. It's a game/platform that _wants_ the user to customize it and have a stake in its technology.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#23
post #9
post #4

Earlier quoted context omitted.

I’ve always had a bit of a soft spot for Bohemia Interactive. Their games have always had a charming “designed by a software engineer” feel, which I appreciate. Also, Operation Flashpoint was the reason I learnt to code and ended up having a career a software engineer, so I owe BI for that. My first real foray into programming was writing scripts, specifically to trigger unguided bomb releases from planes onto moving…

Same here; I remember playing ARMA 3 during the early-2013 public alpha, which was an eye-opening look at how the gaming sausage is made in real time (and before Early Access was as established a concept as it is now). I was rather disappointed when I heard that they had been acquired by BAE Systems, but on further inspection it seems like that was only the BI Simulations arm (responsible for VBS ), now rebranded as…

BISim and Bohemia Interactive were separate companies, there was no ownership relationship between them.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#24
post #13

I learned HTML thanks to Operation Flashpoint so that I could write mission briefings in the editor...one thing led to another, and I have a successful career as a software developer. Thanks, Bohemia Interactive.

I used to open up mods (I seem to recall them being in "PBO" files) and tweaked around the script code to change things and make my own weapons and such. Also a formative experience on my path to becoming a developer.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#25
post #14

I believe this game had some interesting anti cheat, it would still let you play if it knew it was cracked but would just make your aim worse and worse until you gave up.

It had, another thing is that it used somewhat questionable system for CD key validation, which is stubbed out in this release (https://github.com/BohemiaInteractive/CWR/blob/main/engine/P...).

One thing is 120bit RSA (readily broken with a graphing calculator at the time of release), another thing is the provenance of the RSA implementation code in the original binary.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#26
post #13

I learned HTML thanks to Operation Flashpoint so that I could write mission briefings in the editor...one thing led to another, and I have a successful career as a software developer. Thanks, Bohemia Interactive.

I remember the day I bought that game at my local dealer. It looked amazing and nobody told me about it, my friends were playing FFVII and stuff like that. After installing it, it was mindblowing, the mission editor was incredible with infinite possibilities. When you think about it, that engine and it's SDK were really advanced features and concepts. I mean Rainbow Six had a mission planner, but OPF, with it's editor and addons was an inifinite sandbox. Good memories.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#27

Not being a big gamer, I can'comment with much authority. I've played a bunch of Modern Warfare(s) and Battlefields, and Squad. But they all feel pointless to me when ARMA 3 exists. It's _so_ janky but in my mind way more immersive for reasons I just can't fully explain, though they are something to do with the fact that good comms is the key to fun and success. It's also got a pretty major learning curve...

I agree. I've played Arma 3 for more than a whole decade now. Most of it comes down to the open large scale combined arms experience not being available in any other recent video game from a first/third person perspective. There's now Arma Reforger, but it understandably lacks content.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#28
post #11

Operation Flashpoint (for anyone who bought it on release back in the day). It was later turned into the Arma series and re-released with this name to fit the series branding. I've played them all - this was the best of the lot IMHO.

I'm a bit sad they never managed to make an equally enjoyable campaign in any of the later installments. Multiplayer is nice for others I guess, but not really for me.

IMHO the ARMA3 campaign is quite alright (once you realize how much freedom you have between the missions), also the Contact DLC was pretty great IMHO.

But where ARMA3 really shines is single-player sandbox mods like DUWS-X.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#29
post #11

Earlier quoted context omitted.

I'm a bit sad they never managed to make an equally enjoyable campaign in any of the later installments. Multiplayer is nice for others I guess, but not really for me.

IMHO the ARMA3 campaign is quite alright (once you realize how much freedom you have between the missions), also the Contact DLC was pretty great IMHO. But where ARMA3 really shines is single-player sandbox mods like DUWS-X.

Judging from steam comments, seems like that creator passed away recently. RIP

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#30
I actually worked on the Poseidon engine back when I was at BISim for serious game Virtual Battlespace 2 (VBS2) which was the spin off built for military training.

The codebase here is so much cleaner and better organized than the version I remember wrestling with on a daily basis, and if you remember how buggy and unstable the DayZ launch was for users it can all be traced back to this since it was never envisioned to live as long and scale as far as it did. Fun fact Poseidon was the original internal game name they were building in 1999 before changing the game name and renaming the engine to Real Virtuality.

It's also easy to forget just how far ahead of its time this was since this shipped large open worlds with maps that were 12.5 km × 12.5 km and that was really easy to mod with a runtime scripting language SQF, not a separate mission editor. This was all in 2001, which is three years before Half-Life 2 would come out.

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