Quite the assumption here: "cards are randomly interleaved from the left or right pile one by one. (Each card gets dropped from either the left or the right pile with a probability that’s proportional to the number of cards remaining in that pile." ... Why would it be proportional to the number of cards in each pile? (Edit: I suppose the person doing the shuffling might adjust the rate of cards coming from each hand…
Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
21–30 of 65 posts
Re: Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
#22Quite the assumption here: "cards are randomly interleaved from the left or right pile one by one. (Each card gets dropped from either the left or the right pile with a probability that’s proportional to the number of cards remaining in that pile." ... Why would it be proportional to the number of cards in each pile? (Edit: I suppose the person doing the shuffling might adjust the rate of cards coming from each hand…
Re: Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
#23"...unique tracking label for every card in the deck" I'd like more details on how this was accomplished on a practical level. Got me thinking about how to embed trackers thin enough to go into a playing card that would operate like a mesh network then the deck could self report once it's properly randomized making a green light go off indicating play may begin.
Re: Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
#24Re: Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
#25Shouldn't a perfect shuffle just reorder the cards without adding entropy? You would need sloppy ones to introduce randomness.
Re: Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
#26AI written? Em dashes, it's not X it's Y
Re: Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
#27"...unique tracking label for every card in the deck" I'd like more details on how this was accomplished on a practical level. Got me thinking about how to embed trackers thin enough to go into a playing card that would operate like a mesh network then the deck could self report once it's properly randomized making a green light go off indicating play may begin.
Re: Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
#28"...unique tracking label for every card in the deck" I'd like more details on how this was accomplished on a practical level. Got me thinking about how to embed trackers thin enough to go into a playing card that would operate like a mesh network then the deck could self report once it's properly randomized making a green light go off indicating play may begin.
Re: Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
#29Quite the assumption here: "cards are randomly interleaved from the left or right pile one by one. (Each card gets dropped from either the left or the right pile with a probability that’s proportional to the number of cards remaining in that pile." ... Why would it be proportional to the number of cards in each pile? (Edit: I suppose the person doing the shuffling might adjust the rate of cards coming from each hand…
> But not perfectly and continuously Isn’t that where the randomness comes in?
Re: Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
#30Also the new result is cool! (14 semi bad riffle shuffles are sufficient to mix)