The general lesson of these things is main is not that special and it pays to understand how your program actually starts. This has little/nothing to do with Rust or other language tools. On Linux, given a static ELF program, the kernel returns to the IP given by e_entry, which can proceed to do anything. If the program is dynamic (has a .interp) then it loads the interpreter and returns to its e_entry instead. The i…
The relevance to Rust is precisely that it doesn't have life before main at the language level; therefore, if you need it*, you need to use these kinds of linker hacks (which fortunately are amenable to encapsulation through macros). By contrast, if the article were about C++, the focus would be on "what happens under the hood when you use static initialization, in case you were curious" rather than "how to use these…
There Is Life Before Main in Rust
21–28 of 28 posts
Re: There Is Life Before Main in Rust
#22The general lesson of these things is main is not that special and it pays to understand how your program actually starts. This has little/nothing to do with Rust or other language tools. On Linux, given a static ELF program, the kernel returns to the IP given by e_entry, which can proceed to do anything. If the program is dynamic (has a .interp) then it loads the interpreter and returns to its e_entry instead. The i…
The relevance to Rust is precisely that it doesn't have life before main at the language level; therefore, if you need it*, you need to use these kinds of linker hacks (which fortunately are amenable to encapsulation through macros). By contrast, if the article were about C++, the focus would be on "what happens under the hood when you use static initialization, in case you were curious" rather than "how to use these…
Order of initialization can be supported at various levels:
- Completely random (OK if interdependence are locked out, otherwise bad)
- Consistent, but sorted by something such as alphabetical name (meh.)
- Manual, controlled in linker scripts (headache)
- True dependency tree order, including diagnosing loops (seen in the Modula family).
General comment: yes, you can, and you probably shouldn't unless you have profiling data that indicates a significant performance improvement for a critical use case.
Re: There Is Life Before Main in Rust
#23Earlier quoted context omitted.
The relevance to Rust is precisely that it doesn't have life before main at the language level; therefore, if you need it*, you need to use these kinds of linker hacks (which fortunately are amenable to encapsulation through macros). By contrast, if the article were about C++, the focus would be on "what happens under the hood when you use static initialization, in case you were curious" rather than "how to use these…
Yes. There isn't Rust language support for this. Order of initialization can be supported at various levels: - Completely random (OK if interdependence are locked out, otherwise bad) - Consistent, but sorted by something such as alphabetical name (meh.) - Manual, controlled in linker scripts (headache) - True dependency tree order, including diagnosing loops (seen in the Modula family). General comment: yes, you can,…
Re: There Is Life Before Main in Rust
#24Earlier quoted context omitted.
Yes. There isn't Rust language support for this. Order of initialization can be supported at various levels: - Completely random (OK if interdependence are locked out, otherwise bad) - Consistent, but sorted by something such as alphabetical name (meh.) - Manual, controlled in linker scripts (headache) - True dependency tree order, including diagnosing loops (seen in the Modula family). General comment: yes, you can,…
I think these things are used more for developer experience than for performance, since you can always just do the initialization in main if you really have to.
Re: There Is Life Before Main in Rust
#25Earlier quoted context omitted.
I think these things are used more for developer experience than for performance, since you can always just do the initialization in main if you really have to.
It's something of an issue if you have some crate that needs to set itself up at load time without a call from main. But those are very rare. Even "simplelog" needs a call at startup to do anything.
Re: There Is Life Before Main in Rust
#26Re: There Is Life Before Main in Rust
#27Earlier quoted context omitted.
It's something of an issue if you have some crate that needs to set itself up at load time without a call from main. But those are very rare. Even "simplelog" needs a call at startup to do anything.
Yeah, I think of avoiding the call from main as a devex consideration rather than a performance one, since either way the initialization code runs once at process startup.
Re: There Is Life Before Main in Rust
#28Earlier quoted context omitted.
It's something of an issue if you have some crate that needs to set itself up at load time without a call from main. But those are very rare. Even "simplelog" needs a call at startup to do anything.
Yeah, I think of avoiding the call from main as a devex consideration rather than a performance one, since either way the initialization code runs once at process startup.