I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c. I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then): - Notably you have 60 minutes to finish the game.…
It was also incredibly difficult. As a kid I couldn’t go beyond the first level. It was also difficult to attack the enemy at the right time. But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays. But maybe that’s just because I was a kid.
How we made hit video game Prince of Persia
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Re: How we made hit video game Prince of Persia
#22As a small note of color, when I was a teenager I helped the local police department clean up one of their PCs, which had been infected with multiple viruses, Michelangelo is the one I still remember, though there were others. After cleaning the machine, I installed Prince of Persia for them. The policemen were absolutely thrilled to have that video game on their computer.
Re: How we made hit video game Prince of Persia
#23I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c. I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then): - Notably you have 60 minutes to finish the game.…
It was also incredibly difficult. As a kid I couldn’t go beyond the first level. It was also difficult to attack the enemy at the right time. But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays. But maybe that’s just because I was a kid.
(But I also didn't like it very much...)
Re: How we made hit video game Prince of Persia
#24https://archive.org/details/msdos_Prince_of_Persia_1990
Once every couple of years I dive into it, I still cannot complete it without cheat codes, but I love the mouse animation, the "mirror" prince, and many other amazing details!
Re: How we made hit video game Prince of Persia
#25I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c. I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then): - Notably you have 60 minutes to finish the game.…
Re: How we made hit video game Prince of Persia
#26If you haven't already seen it, I highly recommend watching the "War Stories" video on the making of Prince of Persia: https://www.youtube.com/watch?v=sw0VfmXKq54 On a related note, I also highly recommend the "War Stories" video for the making of Crash Bandicoot: https://www.youtube.com/watch?v=izxXGuVL21o
Re: How we made hit video game Prince of Persia
#27I have a soft spot for Prince of Persia, but I have an even softer spot for Karateka, its (rotoscoped) predecessor on an ancient green phosphor Apple //e, a computer (and an age) where everything seemed possible.
The first two games to fall in love with - Karatéka and then Alley Cat.
Re: How we made hit video game Prince of Persia
#28This was the first game I ever played on a PC, and it will always have a place in my heart. I first played it on an 8086 PC-compatible machine with an amber monochrome CRT monitor (the kind usually paired with MDA or Hercules-style graphics, where everything appeared in those beautiful orange shades). Later, my father bought a 386 PC with a VGA graphics card capable of 256-color modes, which on my monochrome display…
Re: How we made hit video game Prince of Persia
#29I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c. I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then): - Notably you have 60 minutes to finish the game.…
It was also incredibly difficult. As a kid I couldn’t go beyond the first level. It was also difficult to attack the enemy at the right time. But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays. But maybe that’s just because I was a kid.
And we dumb kids used to play it without the manual. It was a minor victory day for us when we finally figured out how to pick up the sword!
Re: How we made hit video game Prince of Persia
#30I have a soft spot for Prince of Persia, but I have an even softer spot for Karateka, its (rotoscoped) predecessor on an ancient green phosphor Apple //e, a computer (and an age) where everything seemed possible.