Wouldn't it be better to use head tracking to get the position of the head relative to the monitor, so the monitor behaves like a window? Like in Johnny Lee's classic Wii demo [1]. The way it currently works (rotating the view upon head rotation) doesn't really make sense because a monitor is not a head mounted display. 1: https://youtube.com/watch?v=Jd3-eiid-Uw
If it behaved like a window you wouldn't be able to look beside or behind yourself in game, this type of setup is used a lot for sim games.
OpenFOV – Webcam head tracking for iRacing
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Re: OpenFOV – Webcam head tracking for iRacing
#22Earlier quoted context omitted.
If it behaved like a window you wouldn't be able to look beside or behind yourself in game, this type of setup is used a lot for sim games.
But if you look behind yourself your head is pointing away from the screen.
Re: OpenFOV – Webcam head tracking for iRacing
#23Earlier quoted context omitted.
If it behaved like a window you wouldn't be able to look beside or behind yourself in game, this type of setup is used a lot for sim games.
But if you look behind yourself your head is pointing away from the screen.
Re: OpenFOV – Webcam head tracking for iRacing
#24when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment
Tons of people use head tracking like this via TrackIR and similar setups, it's quite common for space or air sim games.
Re: OpenFOV – Webcam head tracking for iRacing
#25Also check out the SmoothTrack mobile app. Same use case but the compute is done on a phone instead of the gaming machine. Head position data can be sent over local network or USB.
Re: OpenFOV – Webcam head tracking for iRacing
#26Also check out the SmoothTrack mobile app. Same use case but the compute is done on a phone instead of the gaming machine. Head position data can be sent over local network or USB.
Hey! Thanks for recommending this!! That’s my app. :) pushing the tracking work off to the phone is helpful for freeing up resources on the computer.
Re: OpenFOV – Webcam head tracking for iRacing
#27Re: OpenFOV – Webcam head tracking for iRacing
#28Earlier quoted context omitted.
Hey! Thanks for recommending this!! That’s my app. :) pushing the tracking work off to the phone is helpful for freeing up resources on the computer.
Is there specialized face/head tracking hardware on phones like there is on DSLR cameras?
Re: OpenFOV – Webcam head tracking for iRacing
#29Earlier quoted context omitted.
If it behaved like a window you wouldn't be able to look beside or behind yourself in game, this type of setup is used a lot for sim games.
But if you look behind yourself your head is pointing away from the screen.
Re: OpenFOV – Webcam head tracking for iRacing
#30Wouldn't it be better to use head tracking to get the position of the head relative to the monitor, so the monitor behaves like a window? Like in Johnny Lee's classic Wii demo [1]. The way it currently works (rotating the view upon head rotation) doesn't really make sense because a monitor is not a head mounted display. 1: https://youtube.com/watch?v=Jd3-eiid-Uw
> The way it currently works doesn't really make sense And yet, sim players are using it. Players want to use small headmovements to simulate large head movements ingame. It seems to work.