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R-Type wasn’t the inventor of the genre and it’s far from the last entry in it too.
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R-Type wasn’t the inventor of the genre and it’s far from the last entry in it too.
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They said they were going to release actual cartridges in 2026. I'm not sure if it has happened yet.
I wonder how well their company logo would go down with Sega's lawyers.
This might be different given it’s a company logo and thus trademark. But I wouldn’t be so sure they’d get a cease and desist like if someone imitated Nintendos logo.
Does anyone have a video of it on an actual CRT TV? Looking at the youtube gameplay, it looks like it would have some problems with text on the overscan getting cropped. I am curious how some of the effects look on a CRT.
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There's a bunch on Youtube. The art has the typical issues of modern 16-bit and 8-bit games where the designers and artists are not targeting the full hardware stack of the era. Rather, they're targeting simulated machines (emulators) and sometimes also flash carts on original hardware but rendered on modern display hardware. What I notice is that the highly detailed sprite work doesn't produce the elegant artifactin…
It bothers me when a new creative work tries to adopt a distinct historical style without understanding its form, structure, context, constraints and motivation. Without that understanding it's just derivative imitation which might evoke echoes of the original but can never match, add to it or take it new directions. While it may sound odd to want new pixel art to be "authentic" in the same way as new music should re…
By the way, some of my favorite games on Megadrive are homebrews, most notably Astebros and other Neofid games.
12 year old me would have loved this. 60 year old me can't bear more than a few seconds of the trailer.
I was personally put off by the fact that the MegaDrive limitations actually negatively impact the gameplay, while there are little gains that I see in that "limited space fostering creativity" that you would expect from the pitch. In particular, there are bullet visibility issues (see the Electric Underground's review [0] for a more detailed analysis) which I think show how the console limitations would need a much…
I was always put off by the color palette of the Mega Drive. Every game looks a little sad and drab compared to the SNES or NeoGeo.
It’s extremely well crafted. I’d argue it has the level of polish you’d expect from a very well made modern release. That is not the case with a lot of Genesis era shmups.