That looks really fun, the problem being deck assembly. My issue with modern magic is the complexity of the ever-changing rules and playing against people who have put time into it, that laugh maniacally as they combo you. The asymmetrical play makes board games more appealing. I especially love the art and simplicity of revised and third editions.
Magic the Gathering format: Fun 40
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Re: Magic the Gathering format: Fun 40
#22FUN? How can it be fun without discard and land destruction? Sounds like Gen-Z mtg
Re: Magic the Gathering format: Fun 40
#23What I've done a couple times but it is kind of a pain because it messes up the sorting of my collection is to make "packs" out of my collection and draft with friends. It's a lot easier to just buy a booster box and draft from that. But at least with old cards you don't have to contend with Sephiroth, the Ninja Turtles, and My Little Pony.
> But at least with old cards you don't have to contend with Sephiroth, the Ninja Turtles, and My Little Pony. I thought you were joking, unfortunately you weren't. Money really has no taste.
I didn’t attend the TNMT pre-release but had fun speculating on e.g. what colour each turtle would be. Within the constraints, I think they got it right (even if Sneak VS Ninjutsu is unnecessary complexity). I’m curious about Star Trek too. I can imagine four or five legendaries for Rom³ (a secondary character) alone and they could all coexist.
So yeah, they’re doing it for money and I do think there are too many of them, but at least they’re not half-assing it every time and are letting the designers really work with the possibilities. There’s only so much you can do with a generic fantasy setting.
¹ https://scryfall.com/card/fin/109/overkill
² https://scryfall.com/search?q=%28type%3Acreature+type%3Asaga...
Re: Magic the Gathering format: Fun 40
#24> Here is a list of things that make a game of Magic The Gathering fun to us.
> No Discard. It sucks to have no spells to play.
> No Land destruction. It sucks to be unable to cast spells.
I've always enjoyed these kinds of house rules that let you customize TCGs to your own liking.
A while back, I bought a bulk box of common Pokemon cards and put together some decks where I limited the cards to basic or stage 1 Pokemon, no high-impact coin flips, and a single EX card per deck. I found that setup to be more enjoyable than the official format.
Re: Magic the Gathering format: Fun 40
#25Random fact that I learned recently but I find it interesting: the create of MTG is a direct descendant of a US President. President James Garfield was his great-great grandfather.
Re: Magic the Gathering format: Fun 40
#26Earlier quoted context omitted.
This is a pretty common format called cube. You can grab a list from somewhere like cube cobra. Buy the cards, or use an online draft tool or print a bunch of proxies and play. Its a fun way to play with cards that are just sitting in bulk boxes and play without having to buy a whole booster box
Hmmm sounds cool, I had heard about this before and since forgotten. I think part of what I would like is to give some of the old and weird cards in my collection some play though, rather than just playing a well known cube- but then if they're too weird they might not work at all together.
Play a few games and you’re bound to start finding combinations of cards you never thought of before. Then after a while you can tweak it if you find something is too unbalanced. For example, in an earlier version of my cube, enchantments were disproportionately busted, so we removed some and added some more removal.
One house rule we have is that if you pick a dual land (we just have the cheap ones), at the end of the draft you can exchange it for another from outside the cube that matches the colours you’re actually playing.
Re: Magic the Gathering format: Fun 40
#27Re: Magic the Gathering format: Fun 40
#28This is essentially just MTG limited -- draft or maybe team draft. Draft is my favorite part. Though I don't necessarily agree with the "things that make magic fun". Mill/Discard/Land Destro decks are fun, janky decks that rarely come together and it's fun to try and make them work.
Re: Magic the Gathering format: Fun 40
#29As an aside, I'm convinced that a big reason WotC (and FLGS) are pushing commander so hard is because 100 card decks means you get to sell more cards.
Re: Magic the Gathering format: Fun 40
#30https://articles.starcitygames.com/articles/the-danger-room/
"I have a feeling that roughly 25% of games are decided by a player drawing too few lands, 25% of games are decided by a player drawing too many lands, 25% of games are decided by a player having a legitimate bomb not get answered immediately, and the last 25% of games are the ones that everybody hopes for where there is a ton of back-and-forth on both sides. I wanted to create a format that eliminated those unpleasant 75% of games that are unfulfilling and foster a format where ALL of the games were as interactive as possible."