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ArcBrush – Node-based 2D image editor

arcbrush.com

21–29 of 29 posts

Re: ArcBrush – Node-based 2D image editor

#21
post #20

No multiple colorspaces support, alas, only RGBA. It reminds me of https://filterforge.com/ which has been around forever.

RGB is not a color space but a color model.

sRGB or ACEScg are color spaces.

CMYK or RGB etc. are color models.

This matters a lot. And yeah, it seems this supports neither and it is unclear if operations happen in linear light at a bit depth of at more that 8bit/channel.

If they don't, most of them will produce subtly wrong results.

Re: ArcBrush – Node-based 2D image editor

#22
post #13

Earlier quoted context omitted.

What do you consider to be a "normal size screen"? Since you mention trackpad I assume it's a laptop, so 13-15 inches? That was considered a normal size screen in the 90s, I don't think we should consider the compromise that laptops are to be the norm.

It all depends on your vision, doesn't it? 13 inches was a normal-size screen when we had five pieces of information on it at 640x480, but now that we have 4k screens jam packed with elements, it's no longer a good size. I'm not sure saying something like "we used to send letters to each other a hundred years ago so we should be fine without mobiles" is such an ironclad argument.

I don't know what point you're trying to make, but my point was that laptop screens are small because they're the result of a compromise to make them portable, and we shouldn't consider them normal size. If you get an actual normal size monitor, which I would consider to be 24+ inches, node based editors work just fine.

Re: ArcBrush – Node-based 2D image editor

#23
post #13

Earlier quoted context omitted.

It all depends on your vision, doesn't it? 13 inches was a normal-size screen when we had five pieces of information on it at 640x480, but now that we have 4k screens jam packed with elements, it's no longer a good size. I'm not sure saying something like "we used to send letters to each other a hundred years ago so we should be fine without mobiles" is such an ironclad argument.

I don't know what point you're trying to make, but my point was that laptop screens are small because they're the result of a compromise to make them portable, and we shouldn't consider them normal size. If you get an actual normal size monitor, which I would consider to be 24+ inches, node based editors work just fine.

Ah, I misunderstood and thought you were making the opposite point, sorry.

Re: ArcBrush – Node-based 2D image editor

#25

This looks really cool! Unfortunately since it's not FOSS and there's no information about the company/individuals behind it, or even a way to pay for it/get licensing information from your UI, there is absolutely no way I would download it as a binary and run it on my computer as you suggest. That is, IMO, incredibly sketchy

I made it and I've talked about it publicly. It's not really that sketchy.

https://x.com/albertomoss/status/2049147961926734008?s=20

Re: ArcBrush – Node-based 2D image editor

#26
post #7

This is either an extremely weird timing coincidence... Or someone saw the announcement/devlog of Plasma Studio and decided to vibe-code-front-run it as a paid offering. This page appeared 3 weeks ago. Original video a month ago for the plasma studio which is basically the same thing: https://youtu.be/WlgrCqgnk-M Devlog #1 https://youtu.be/JDsoKhgNtHQ More design / timelines https://youtu.be/L1O2ALT0A14

Hi! I made ArcBrush. Never heard of Plasma Studio, and other than being node-based, I don't even see the similarity if I'm being honest.

Re: ArcBrush – Node-based 2D image editor

#27

This looks really cool! Unfortunately since it's not FOSS and there's no information about the company/individuals behind it, or even a way to pay for it/get licensing information from your UI, there is absolutely no way I would download it as a binary and run it on my computer as you suggest. That is, IMO, incredibly sketchy

I made it and I've talked about it publicly. It's not really that sketchy. https://x.com/albertomoss/status/2049147961926734008?s=20

That's awesome, I'll definitely try it now. To be clear my thought process was that I couldn't find any info about you or any human accountable for the project from its main site, and IME that's a strong yellow/red flag. It's not you or the project that felt sketchy but the website asking me to download and run a binary on my computer

Re: ArcBrush – Node-based 2D image editor

#28

Earlier quoted context omitted.

I made it and I've talked about it publicly. It's not really that sketchy. https://x.com/albertomoss/status/2049147961926734008?s=20

That's awesome, I'll definitely try it now. To be clear my thought process was that I couldn't find any info about you or any human accountable for the project from its main site, and IME that's a strong yellow/red flag. It's not you or the project that felt sketchy but the website asking me to download and run a binary on my computer

Thanks for the feedback. I will plan to add an about section to the website so people know who made it.
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