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Solving the “Zork” Mystery

dpolakovic.space

21–29 of 29 posts

Re: Solving the “Zork” Mystery

#21
post #9
post #5

Earlier quoted context omitted.

Isn't it supposed to be fubar? fucked up beyond any recognition?

Yes that’s the original spelling & meaning. But using the spellings foobar, foo, bar, and sometimes baz, have been used for decades in programming as examples, temporary names, stand-ins etc. I just assumed that spelling it foo was meant to distance it from the curse word slightly while simultaneously making the pronunciation more clear (i.e. foo not fuh); foo just makes a good nonsense word.

They are called metasyntactic variables and there’s a handful of them for English, but also standard ones in other language.

https://en.wikipedia.org/wiki/Metasyntactic_variable

Re: Solving the “Zork” Mystery

#22
post #10
post #6

Before I came across Zork, I thought I was quite intelligent...

To be fair, the earliest text adventures are brutally, brutally difficult and in many cases, very much unfair! There are nowhere near enough in-game indicators or foreshadowing of what might work in a certain context. Some solutions are obvious, but others are truly ridiculous and won’t realistically be solved without a walkthrough or “invisi-clue” book. All imo, of course. Back in the 80’s we used to play these game…

Maybe current adventure games are easy. I've read that early D&D was especially lethal by today's standards.

Re: Solving the “Zork” Mystery

#23
post #18
post #10

Earlier quoted context omitted.

To be fair, the earliest text adventures are brutally, brutally difficult and in many cases, very much unfair! There are nowhere near enough in-game indicators or foreshadowing of what might work in a certain context. Some solutions are obvious, but others are truly ridiculous and won’t realistically be solved without a walkthrough or “invisi-clue” book. All imo, of course. Back in the 80’s we used to play these game…

I had Claude code up a Slack bot so I could play any Z-machine game co-op with friends. We started up Zork 1, wandered the available map, made it to the cellar, walked north, and hit a room that was insta-death. We still haven't gotten back into it. https://gitlab.com/briann/slork

and if you happen to use zulip instead you can use zulip-zork!

https://github.com/mnky9800n/zulip-zork

Re: Solving the “Zork” Mystery

#25
post #10
post #6

Before I came across Zork, I thought I was quite intelligent...

To be fair, the earliest text adventures are brutally, brutally difficult and in many cases, very much unfair! There are nowhere near enough in-game indicators or foreshadowing of what might work in a certain context. Some solutions are obvious, but others are truly ridiculous and won’t realistically be solved without a walkthrough or “invisi-clue” book. All imo, of course. Back in the 80’s we used to play these game…

Now they sprinkle dopamine rewards all over the place to incentivize the thirst for even more. Especially if there are ads shown every time you get that dopamine hit.

Re: Solving the “Zork” Mystery

#26
post #9
post #5

Earlier quoted context omitted.

Isn't it supposed to be fubar? fucked up beyond any recognition?

Yes that’s the original spelling & meaning. But using the spellings foobar, foo, bar, and sometimes baz, have been used for decades in programming as examples, temporary names, stand-ins etc. I just assumed that spelling it foo was meant to distance it from the curse word slightly while simultaneously making the pronunciation more clear (i.e. foo not fuh); foo just makes a good nonsense word.

> foo not fuh

not to be confused with: fuh not pho

Re: Solving the “Zork” Mystery

#27
post #6

Before I came across Zork, I thought I was quite intelligent...

I spent countless hours as a kid trying to figure out the games secrets. Only, 20-years later, did I read that you were supposed to be collecting specific items and putting them in the trophy case to "win".

Re: Solving the “Zork” Mystery

#28
post #25
post #10

Earlier quoted context omitted.

To be fair, the earliest text adventures are brutally, brutally difficult and in many cases, very much unfair! There are nowhere near enough in-game indicators or foreshadowing of what might work in a certain context. Some solutions are obvious, but others are truly ridiculous and won’t realistically be solved without a walkthrough or “invisi-clue” book. All imo, of course. Back in the 80’s we used to play these game…

Now they sprinkle dopamine rewards all over the place to incentivize the thirst for even more. Especially if there are ads shown every time you get that dopamine hit.

TBF, text adventures absolutely "sprinkle dopamine rewards all over the place." The random-reinforcement effect is a big part of their appeal — as a player, you never quite know if you've seen "all the good stuff" yet.

WOOD0350: Did you try using the bird on the dragon? PLAT0550: Did you try going back across the troll bridge after tricking the troll? HHGTTG: Did you CONSULT GUIDE ABOUT everything you found? Frog Fractions: Did you try SCORE? Did you try applying every verb to MYSELF?

Re: Solving the “Zork” Mystery

#29
post #10
post #6

Before I came across Zork, I thought I was quite intelligent...

To be fair, the earliest text adventures are brutally, brutally difficult and in many cases, very much unfair! There are nowhere near enough in-game indicators or foreshadowing of what might work in a certain context. Some solutions are obvious, but others are truly ridiculous and won’t realistically be solved without a walkthrough or “invisi-clue” book. All imo, of course. Back in the 80’s we used to play these game…

I recall the hitchhikers guide to the galaxy one being exceptionally rough
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