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Agora-1: The Multi-Agent World Model

odyssey.ml

21–28 of 28 posts

Re: Agora-1: The Multi-Agent World Model

#21
I'm confused how the world itself works - or would work - at scale. Taking that minecraft clip on the link, if I jump down a cave first, and the model decides the cave goes off to the left. A few hours later I come back, and this time the model decides the cave bends to the right?

Re: Agora-1: The Multi-Agent World Model

#22

I'm confused how the world itself works - or would work - at scale. Taking that minecraft clip on the link, if I jump down a cave first, and the model decides the cave goes off to the left. A few hours later I come back, and this time the model decides the cave bends to the right?

I don't think it's a great approach for an actual game. In this case they're demonstrating that the model can create a shared space that's consistent for many players/users, for a short time. But like you say it would probably not endure.

Although it does put me in mind of playing daggerfall years ago, which had randomly generated dungeons that didn't always work. You could sometimes get trapped in architecture, jump from a height with no way to climb back up again. There was a reason Bethesda moved away from that

Re: Agora-1: The Multi-Agent World Model

#23
post #6

Unlike LLMs which made it into the public view, I have a hard time seeing these world simulation models doing the same I'm not sure how to imagine their use in education or gaming, but it's clear that they have a real potential for being used in military programs It's nightmarish to think these could be trained on shooting game footage and thrown into real life scenarios in some form or another

Well now I'm imagining Optimus robots teabagging the enemy.

Re: Agora-1: The Multi-Agent World Model

#24
post #17

This is cute and retro! But I think training only on GoldenEye undersells the concept a bit, since their world model inherits the N64-era graphics from GoldenEye, which automatically makes it look dated. If they retrained the same model on real video data, they could potentially get a multiplayer world with quite realistic-looking graphics (see https://wayve.ai/wp-content/uploads/2025/11/Ex-2-GAIA-3.mp4 , https://way…

They don't want to push the envelope too far in the first release and Goldeneye level graphics are more forgiving towards flaky textures and wonky physics. Not to say what it is isn't already groundbreaking.

Re: Agora-1: The Multi-Agent World Model

#25
Gamepads usage doesn't match screen actions/movements through the entire presentation video(s), zero trust at this point.

Edit: I apologize, entirely missed the game itself, partially understand the mismatch now, but still, it's much heavier in the presentation than in real life for some reason

Re: Agora-1: The Multi-Agent World Model

#27

I'm confused how the world itself works - or would work - at scale. Taking that minecraft clip on the link, if I jump down a cave first, and the model decides the cave goes off to the left. A few hours later I come back, and this time the model decides the cave bends to the right?

[dead]

Re: Agora-1: The Multi-Agent World Model

#28

Earlier quoted context omitted.

World models are there for planning capabilities and data efficiency in training, they are an old and general idea (model based RL). You just see them in video games etc because these are easier cases.

So much of tech progress links back to gaming, it’s astounding

It's either games or pornography – pick your poison.
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