Letting the view follow the pointer (therefore moving it relative to the device screen) would be remarkable for this genre of UI.
Mouse Pointer as a Mere Mortal
21–30 of 49 posts
Re: Mouse Pointer as a Mere Mortal
#22Software moving the mouse cursor is only acceptable when the window is full-screen. If the user makes an application go full-screen, they are opting out of the normal desktop UI conventions. It's expected that full-screen software completely takes over the UI, and there are legitimate uses for moving the mouse cursor in full-screen software, e.g. centering an invisible cursor every frame in a first-person shooter gam…
Well designed video games that rely on fast and precise mouse input capture the cursor during the gameplay until menu is shown.
The only times I have to go fullscreen is for the games that fail to capture the cursor and where accidentally clicking outside of the game window leads to a loss.
Can't imagine a non-game program other than a video player that I would want fullscreen.
Re: Mouse Pointer as a Mere Mortal
#23Software moving the mouse cursor is only acceptable when the window is full-screen. If the user makes an application go full-screen, they are opting out of the normal desktop UI conventions. It's expected that full-screen software completely takes over the UI, and there are legitimate uses for moving the mouse cursor in full-screen software, e.g. centering an invisible cursor every frame in a first-person shooter gam…
I have one monitor, so fairly often have games/editors windowed with something else alongside them (a video, documentation, …). There are also uses where the mouse is only captured temporarily - like FPS-controls flying mode in Godot and Blender. Some image editors also allow for things like moving the cursor with arrow keys, which I find useful.
Re: Mouse Pointer as a Mere Mortal
#24Aw that looks fun!
Re: Mouse Pointer as a Mere Mortal
#25In requirements engineering, you do only codify things in the positive sense. The reason behind is that the system shall only do things that are described. If there are no things described, the system shall do nothing.
You can forbid a lot of things, but then you would have pages upon pages of requirements telling you things you may not even wanted implemented in the first place.
Re: Mouse Pointer as a Mere Mortal
#26Re: Mouse Pointer as a Mere Mortal
#27I hoped for a moment this was a mouse pointer replacement that adds a tiny human character, who starts the day with energy and vigour... only to become more decrepit and worn out as 5pm approaches.
Re: Mouse Pointer as a Mere Mortal
#28This specific action -- taking the thing away from the user, while they're actively engaging with it -- should be punishable by sacrificing the designer to Satan straight up. A bit harsh but justified.
Re: Mouse Pointer as a Mere Mortal
#29This reminds me of that old flash site with an animated rabbit chasing the mouse cursor (thinking it’s a carrot). Still trying to dig up a working link.