Live data from Hacker News

The Death of Character in Game Console Interfaces

vale.rocks

21–30 of 69 posts

Re: The Death of Character in Game Console Interfaces

#21
post #14

The other day I mused, "software used to look like an alien space ship. Now it looks like paperwork." I wasn't even thinking of the Xbox when I wrote that, just software in general in those days. Feels like everything had depth, character, texture... But reading this article, man the Xbox sounds amazing! I need to buy one now.

[deleted]

Re: The Death of Character in Game Console Interfaces

#22
post #5
post #4

It's also the games. Let's count them: 1. A collection of logos of the 30 studios that contributed to the title somehow, skippable or not. 2. A bunch of EULAs that you have to click through at least on the first run. 3. An epilepsy warning that you always have to click through. I'm looking at you, Paradox and Vampire: Bloodlines 2. (For the record, I bought it extremely cheap, not at the launch price.) 4. On Playstat…

The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.

Many games can just swap devices on the fly (from the top of my mind, Elden Ring, Witcher 3, Lords of the Fallen, Dirt Rally).

Re: The Death of Character in Game Console Interfaces

#23

Cool interfaces don't make billions of dollars. Match-3 games and microtransactions and season passes and skinner boxes make billions of dollars. You understand, right?

Yea, we gotta teach kids how to use e-commerce sites, so the games should feel like Amazon.

Re: The Death of Character in Game Console Interfaces

#24
post #14

The other day I mused, "software used to look like an alien space ship. Now it looks like paperwork." I wasn't even thinking of the Xbox when I wrote that, just software in general in those days. Feels like everything had depth, character, texture... But reading this article, man the Xbox sounds amazing! I need to buy one now.

For a brief, a very brief moment, between beige Windows 98 and glass-like Windows Vista, we had a "fun" Windows XP. Thinking back it's a bit ironic. For most of history the OS'es didn't look fun, but it was that colorful one I'm most fond of.

XP was dope. Long-as-hell start menu with 80 folders.

Re: The Death of Character in Game Console Interfaces

#27

"When I powered on my Xbox Series S for the first time... It felt no different from Windows 11." (1) No accident (2) Ever see a Windows phone? That was the whole idea.

But the Windows Phone UI had sooo much personality - every phone looked different, showed different information etc.

My own phone changed every couple of months and it feld sooo good to have the changing tiles with information, pictures etc. I was a huge fan of the concept.

Re: The Death of Character in Game Console Interfaces

#29

"When I powered on my Xbox Series S for the first time... It felt no different from Windows 11." (1) No accident (2) Ever see a Windows phone? That was the whole idea.

Windows Phone had a damn lot more personality than android or iphone back then, let alone now.

Re: The Death of Character in Game Console Interfaces

#30
post #22
post #5

Earlier quoted context omitted.

The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.

Many games can just swap devices on the fly (from the top of my mind, Elden Ring, Witcher 3, Lords of the Fallen, Dirt Rally).

This gets a little rickety when you have permissions tied to input devices, which is not uncommon in households with young children.

Also for some games it’s just generally buggy.

Post reply on HN