The other day I mused, "software used to look like an alien space ship. Now it looks like paperwork." I wasn't even thinking of the Xbox when I wrote that, just software in general in those days. Feels like everything had depth, character, texture... But reading this article, man the Xbox sounds amazing! I need to buy one now.
The Death of Character in Game Console Interfaces
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Re: The Death of Character in Game Console Interfaces
#22It's also the games. Let's count them: 1. A collection of logos of the 30 studios that contributed to the title somehow, skippable or not. 2. A bunch of EULAs that you have to click through at least on the first run. 3. An epilepsy warning that you always have to click through. I'm looking at you, Paradox and Vampire: Bloodlines 2. (For the record, I bought it extremely cheap, not at the launch price.) 4. On Playstat…
The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.
Re: The Death of Character in Game Console Interfaces
#23Cool interfaces don't make billions of dollars. Match-3 games and microtransactions and season passes and skinner boxes make billions of dollars. You understand, right?
Re: The Death of Character in Game Console Interfaces
#24The other day I mused, "software used to look like an alien space ship. Now it looks like paperwork." I wasn't even thinking of the Xbox when I wrote that, just software in general in those days. Feels like everything had depth, character, texture... But reading this article, man the Xbox sounds amazing! I need to buy one now.
For a brief, a very brief moment, between beige Windows 98 and glass-like Windows Vista, we had a "fun" Windows XP. Thinking back it's a bit ironic. For most of history the OS'es didn't look fun, but it was that colorful one I'm most fond of.
Re: The Death of Character in Game Console Interfaces
#25I mean, the menu's fine but its not that exciting
Re: The Death of Character in Game Console Interfaces
#26"Even today I can burn hours clicking around the Wii" I mean, the menu's fine but its not that exciting
No seriously, I’m lost. Send help.
Re: The Death of Character in Game Console Interfaces
#27"When I powered on my Xbox Series S for the first time... It felt no different from Windows 11." (1) No accident (2) Ever see a Windows phone? That was the whole idea.
My own phone changed every couple of months and it feld sooo good to have the changing tiles with information, pictures etc. I was a huge fan of the concept.
Re: The Death of Character in Game Console Interfaces
#28I don't think the two are mutually exclusive, but I've yet to find a great example of something that is both accessible and full of character.
Re: The Death of Character in Game Console Interfaces
#29"When I powered on my Xbox Series S for the first time... It felt no different from Windows 11." (1) No accident (2) Ever see a Windows phone? That was the whole idea.
Re: The Death of Character in Game Console Interfaces
#30Earlier quoted context omitted.
The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.
Many games can just swap devices on the fly (from the top of my mind, Elden Ring, Witcher 3, Lords of the Fallen, Dirt Rally).
Also for some games it’s just generally buggy.