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Every GPU That Mattered

sheets.works

21–30 of 217 posts

Re: Every GPU That Mattered

#21
post #14

> We build visual stories like this for companies Combined with the color scheme of this site, this might be a cleverly disguised Nvidia ad. Edit: Clicking through to their main page [1]: yeah, that's definitely an Nvidia ad. 1: https://sheets.works/data-viz/hire

I made this, and it's not an ad. Chose Nvidia colours, thinking that a GPU website should seem familiar

You seem to be affiliated with sheets.works, so it appears to be an ad for that site then.

Re: Every GPU That Mattered

#22
post #8

The 8800 GT is easily the most impactful GPU in my mind. The combination of that video card with valve's Orange Box was insane value proposition at the time. I'd put the 5700xt at #2 for being the longest lived GPU I've owned by a very wide margin. It's still in use today.

I retired my 5700 XT a few years ago. Wasn't there some kind of hardware problem with it? It kept locking up my Linux kernel.

Re: Every GPU That Mattered

#24
I really want to see TDP over time.

If I can at least tell myself that our technological achievements come with efficiency gains instead of just apeing power throughput, I can rest a little better

Re: Every GPU That Mattered

#25

I think pairing RX 5700 XT with Control as the "defining game" is an interesting choice, considering the facts 1. AMD cards were incapable of RT at the time and 2. Control was basically the first game with a good, comprehensive RT implementation that had a massive positive impact on the graphics.

> massive positive impacts on graphics I remember the main noticeable difference being ray traced reflections. However that was mostly on immovable objects in extremely simple scenes (office building). Old techniques could've gotten 90% there using cubemaps, screen space reflections, and/or rasterized overlays for dynamic objects like player characters. Or maybe just completely rasterize them, since the scenes are so…

The other elephant in the room is the consoles, and even if they're capable of RT they also have to consider the performance capabilities versus visual payoff. As I see it the PC versions of games like Control from studios like Remedy are trailblazers, it's an early implementation (geforce 20 released in 2018, Control was 2019) as the ultra option to shakedown their implementation and start iteration early so future games will benefit, however the baseline is non-RT.

Re: Every GPU That Mattered

#26
post #21

Earlier quoted context omitted.

I made this, and it's not an ad. Chose Nvidia colours, thinking that a GPU website should seem familiar

You seem to be affiliated with sheets.works, so it appears to be an ad for that site then.

I noticed that the list seemed a little Nvidia heavy when there were absolutely other cards that deserved a mention in the earlier years.

Re: Every GPU That Mattered

#27
post #14

> We build visual stories like this for companies Combined with the color scheme of this site, this might be a cleverly disguised Nvidia ad. Edit: Clicking through to their main page [1]: yeah, that's definitely an Nvidia ad. 1: https://sheets.works/data-viz/hire

I don't think there's strong evidence of this being an ad. I was surprised to see the Intel Arc A770, a GPU I've never heard of, included on this list. I think it's just that Nvidia has been the dominant force in consumer-level GPUs for a while now.

Re: Every GPU That Mattered

#30
post #4

Gaming GPUs only which are those we are all nostalgic about, but hardly the ones that matter now for Nvidia.

I see it as similar to virtual reality, it was born and grew up with gaming demands and influences, but other disciplines may be more attractive for a mature product
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