A lot of game devs are terrible programmers. A friend of mine 10 years ago asked me for help with his Unity project. He is not a tech savvy person but we both took programming in high school, enough for him to make small games with a lot of tutorials and stack overflow. His codebase was horrible, a lot of logic that I would have already though of abstracting away. For example saving dialogs on json files and the cond…
I think game engine tooling tends to encourage bad code too, lots of game engine make it hard to do everything in code, rather things are special cased through UIs or magic in the engine, which means you often can't use all the normal language features, and have to do things in awkward ways to fit the tooling.
Of course, this varies a lot by engine.