Earlier quoted context omitted.
The video was really well done, very interesting even though I’m not very familiar with the subject. Is this the sort of thing that would go into a game like No Man’s Sky to improve the planet generation?
In my opinion, any game featuring large-scale, realistic terrain would benefit from a tool like this. You simply can't hand-craft every ridge on a mountain range at that scale. Unless you're recreating a real-world location using satellite and LIDAR height data, procedural filters are the only way to achieve that level of geological detail efficiently.
Fast and Gorgeous Erosion Filter
21–25 of 25 posts
Re: Fast and Gorgeous Erosion Filter
#22Earlier quoted context omitted.
The video was really well done, very interesting even though I’m not very familiar with the subject. Is this the sort of thing that would go into a game like No Man’s Sky to improve the planet generation?
In my opinion, any game featuring large-scale, realistic terrain would benefit from a tool like this. You simply can't hand-craft every ridge on a mountain range at that scale. Unless you're recreating a real-world location using satellite and LIDAR height data, procedural filters are the only way to achieve that level of geological detail efficiently.
PS: TIL that this is a German company: https://docs.world-creator.com/world-creator-story
Re: Fast and Gorgeous Erosion Filter
#23Finally there are invisible gullies, layers of rock where the water sips into the rock and caves, leaving all things below gully free.
Re: Fast and Gorgeous Erosion Filter
#24Truly fantastic work! "Holy Grail" is right! Terrain generation just got an upgrade so the tooling is about to start producing some really beautiful results in real time. That's going to be a blast to work with. Thanks!
Re: Fast and Gorgeous Erosion Filter
#25Any remember the 90s software Terragen and Vue3d?