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OpenCiv1 – open-source rewrite of Civ1

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21–30 of 79 posts

Re: OpenCiv1 – open-source rewrite of Civ1

#21
I love how obsessed HN is with civilization. I put over 1000 hours into Civ 5 alone and was proud to beat diety (and then consistently beat diety). It's funny how many founders are big on civ. Zuck and Elon both apparently spent a lot of time during college on the series.

Re: OpenCiv1 – open-source rewrite of Civ1

#22

Is there a similar project for Masters of Orion?

There's another recommendation that I haven't tried, but I've played a bunch of https://rayfowler.itch.io/remnants-of-the-precursors and can recommend it.

I wish there were one for MOO2, though. With some modern rebalancing...

Re: OpenCiv1 – open-source rewrite of Civ1

#24
"OpenCiv1 uses .NET 8 and Avalonia UI framework" So.... way bigger filesize than the original game + dosbox running on a html server?

Nice exercise though, but I'll stick to the original.

By the way CivNet (civ1 + networking for Win 3.11) runs perfectly in Wine

Re: OpenCiv1 – open-source rewrite of Civ1

#28
post #13
post #11

Can anyone give some hints on what made Civ 1 special compared to other classic entries in the franchise? Despite the nostalgia factor, of course.

Honestly it feels to me that Civ1 - Civ2 is the most direct upgrade in the series. Civ 2 was mostly just a better civ 1. From civ4 onwards, the series was a lot more willing to shake things up in its gameplay.

Civ 3 already started to shake things up.

Re: OpenCiv1 – open-source rewrite of Civ1

#29
This is a great idea. I do play Civ1 on my XT class machine (NEC V20 @ 10MHz, 1MB RAM, 64MB IDE, 256K Trident VGA, NE2000, Adlib) but the turn times are horrendous as this is a 1991 game being run on a 1982 CPU. Realistically, most people would have been playing on either a 286 or 386. Having the game available on modern hardware, I imagine it’d be far more enjoyable. I’ll give it a go.

Re: OpenCiv1 – open-source rewrite of Civ1

#30
post #9

Earlier quoted context omitted.

I still have the floppies and manual in a box in the attic. Bit of a hoarder in that way I’m afraid. Question then is do I need to find a floppy drive to obtain the files or can I get them elsewhere. Of course who knows if the floppy’s still work. I remember having problems with my Star Trek 25th anniversary floppies around 1996ish, and today it’s 30 years later.

I mean from a legal perspective, original media is the only recourse. But if we expand the options we're willing to avail ourselves of, there's a lot of high quality backups online. So far as I know, Take-Two Interactive is extremely lenient, especially since they don't offer any way to purchase Civ1 or 2

Owning the original game does not automatically grant you right to make or use in derivative works.
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