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4D Doom

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21–30 of 86 posts

Re: 4D Doom

#21
post #7

Now waiting since 16 years for the release of Miegakure [1][2][3]. [1] https://en.wikipedia.org/wiki/Miegakure [2] https://www.youtube.com/watch?v=9yW--eQaA2I [3] https://xkcd.com/721/

Oh yeah. I remember it every couple of years just to go to wikipedia and see it's not been released yet.

Re: 4D Doom

#23
post #14

I just watched the associated dev video And if I understand it, what the author is doing is kind of interesting. The sensor to see a 3d scene is 2d(eye or camera). What is being done here is simulating a 3d sensor(for a 4d world) then we are looking at this 3d sensor using our 2d sensors (eyes). I don't know if this is the common way of rendering these 4d physics simulations. But it is the first I have heard it descr…

I don't want to be the guy who has to use this level editor (although, in a similar way, doom was 2.5d, and so the level editor could essentially be 2d, so maybe it's not so bad?)

If this is 4d doom, i wonder what 4d quake could be

Re: 4D Doom

#24
It's cool and all and I typically enjoy lowres renditions... unless, it actually impacts gameplay.

Since the gameplay is so much about 4D, clarity in what you see becomes more important and the extremely low resolution actually impairs the player rather than serve a positive (typically 'leaves more to the imagination').

It wouldn't take much of an effort to double or triple the resolution which I think would help the gameplay.

Re: 4D Doom

#25
I read a novel when I was 14 or so who's premise is all about creatures inhabiting higher-dimensional space called "The Boy Who Reversed Himself" by William Sleator. I loved Sleator's books, they introduced me to really interesting concepts from theoretical physics as a youngun. If you find 4D Doom intriguing, I encourage you to borrow the book from your favorite ebook library, it's a quick fun read (at least, I remember it that way).

Re: 4D Doom

#27
post #25

I read a novel when I was 14 or so who's premise is all about creatures inhabiting higher-dimensional space called "The Boy Who Reversed Himself" by William Sleator. I loved Sleator's books, they introduced me to really interesting concepts from theoretical physics as a youngun. If you find 4D Doom intriguing, I encourage you to borrow the book from your favorite ebook library, it's a quick fun read (at least, I reme…

Fun fact: William Sleator's brother is the famous computer scientist Danny Sleator, inventor of the splay tree.

Re: 4D Doom

#28
post #20

The problem with these attempts always seems to be that you can see in dimensions 1-3, but never in dimension 4, so any movement or exploration along that axis is always just blind fumbling. The extra dimension is not equivalent to the others The only answer would seem to be an extra axis of rotation, but (a) doesnt work well with existing input methods, and (b) would be even more of a brain-breaker

I think you could approximate a 4d projection onto a 3d display, much like we approximate a 3d projection onto a 2d display. So perhaps one could enjoy a fun and intuitive game of 4d doom if you have an appropriately fancy volumetric display. Pity they're so rare/expensive.

Re: 4D Doom

#29
post #24

It's cool and all and I typically enjoy lowres renditions... unless, it actually impacts gameplay. Since the gameplay is so much about 4D, clarity in what you see becomes more important and the extremely low resolution actually impairs the player rather than serve a positive (typically 'leaves more to the imagination'). It wouldn't take much of an effort to double or triple the resolution which I think would help the…

Agreed this is not even 4d Wolfenstein but still a really neat concept

Re: 4D Doom

#30
post #24

It's cool and all and I typically enjoy lowres renditions... unless, it actually impacts gameplay. Since the gameplay is so much about 4D, clarity in what you see becomes more important and the extremely low resolution actually impairs the player rather than serve a positive (typically 'leaves more to the imagination'). It wouldn't take much of an effort to double or triple the resolution which I think would help the…

The reason it is so low res is actually more interesting than simple aesthetic choice. Think about the sensor(or eye) needed to view a 3d scene, it is 2d right. So this is a 3d sensor(voxels) for a simulated 4d camera. and then we are looking at the 3d sensor. (with our 2d sensor(eyes)), it's sensor inception.

So it is as low res as it is because it is a bunch of voxels simulating a 4d camera.

The dev put out an interesting video on the topic.

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