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The Impact of AI on Game Dev Jobs. Open to Work Crisis

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Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#21
post #3

The topic has been done to death by now but this > He has a huge influence on the developer community, and he is deceiving his viewers about what is going on. The sub bubbles of development are so crazy to hear about. Idk if I ever interact with anyone that gets their development world view from people on YouTube.

Well, my non-tech execs get development world view from YouTubers among other influencers.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#23

Idle thought. Not an economist. What if the current tech scene is like how the u.s. capitalist class took power away from blue color workers in the 80s, 90s by leveraging cheaper labor in foreign countries? Now, programmers, sysadmins, system engineers no longer have leverage (real or imagined) because the owners just point to AI.

Brevity is the soul of wit:

You’re pretty much spot on.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#24

Idle thought. Not an economist. What if the current tech scene is like how the u.s. capitalist class took power away from blue color workers in the 80s, 90s by leveraging cheaper labor in foreign countries? Now, programmers, sysadmins, system engineers no longer have leverage (real or imagined) because the owners just point to AI.

If they could do it, they would. White collar workers don't have any special status that protects them from getting the same treatment the blue collar workforce got. That said, I think it'll play out differently this time.Offshoring blue collar jobs eventually hurt the capitalist class; they lost whole industries to China. Offshoring white collar jobs is a different kind of risk: you end up with IOUs to countries that might not stay favorably disposed toward you when the power dynamics shift.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#25
post #3

The topic has been done to death by now but this > He has a huge influence on the developer community, and he is deceiving his viewers about what is going on. The sub bubbles of development are so crazy to hear about. Idk if I ever interact with anyone that gets their development world view from people on YouTube.

[deleted]

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#26

Earlier quoted context omitted.

Maybe folks with the opposite opinion can add some context. My manager told our team the same thing using more words, as far as expectations go.

Personally, I believe that the supposed productivity gains of LLMs will turn out to be much like outsourcing to India around the turn of the century: managers think it's a great idea to cut costs, but it will also make quality plummet, and there will be a correction back towards sanity. That doesn't mean that everything is all roses - even if the market will get over the AI insanity someday, that's cold comfort if yo…

I have already seen multiple CLs from people who are both senior and junior where I know they did not look at the code. I thought, at first, they worked and upon review it looked good but when I synced these changes I found either big bugs that a human would never make or a test would never catch or lots of code repetition.

One example was an engineer who was refactoring some code that ended up doing this:

    def execute(jobs):
      for job in jobs:
        asyncio.create_task(compute(job))
        yield await compute(job)
This is very simplified, it as actually broken up into two separate loops and hidden behind multiple nested calls but at some point there literally was a `asyncio.create_task` where the result was not being used.

I looked at this code because we were hitting some quota limits very early for some reason and it turned out we ran 2x the reads we needed to. I refactored this code, 1/2ed the execution time, fixed the quota issues, and took it from ~300 lines to 80 lines.

This was code from a *senior software engineer* with 15 years in the industry. What is very interesting is I see similar bugs from juniors who do or don't use AI.

I am not saying AI can't be useful. On weeks I have had clear tasks set out, while the rest of my team was OOO, I tackled probably 5x the work our team normally accomplishes (this was after all the work was identified, just working). My skip actually said "Wow, we had a very productive week!" so multiple layers noticed the productivity. I think what made this possible was:

    1. I fully understood the **entire** task and the end-user needs.
    2. The code base was structured "fine" with enough decoupling between components that I wasn't hitting merge conflicts with myself.
    3. I self-reviewed all the work before sending anything to other people (opened all the changes in my IDE, read all the tests).
    4. If something seemed too complicated I refactored it manually. 
    5. I left the AI chugging for long periods of time on objectively measurable tasks.
I don't think the practice of engineering software is dead. The architecture of your software now has measurable impact on productivity. I don't think thinking about performance is outdated. If you're running code no one has reviewed but is functional you wasting cycles / money. Having domain knowledge still improves your velocity.

Because of these reasons I think there is still marginal value to programmers. Companies which maintain internal talent pools and build tooling to scale the impact of people will probably beat out smaller companies that just vibe code.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#29
For game dev, I believe that it is remiss to not include mention of the change in the gamer landscape. Ten years ago, it was console vs PC as the big game question... and various studios took bets on one or both sides of that.

Today... it's Roblox vs everything else. Steam has its data at https://store.steampowered.com/charts/ - in the past 3 days, 45 million peak online at once.

Roblox has 150 million daily active users and 380 million monthly active users. https://brands.roblox.com/metrics-insights. Different numbers. Back in August it hit 47.3 M concurrent users (Steam's record at that time was 41.2 M).

As those gammers are growing up... they're not switching to other platforms.

Blaming this on AI doesn't feel like most of the story.

Gamers are dying out(*) - Belluar News https://youtu.be/_80DVbedWiI

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#30
I still strongly feel all layoffs to date have much more to do with interest rates than AI. This may change but I am deeply skeptical of massive RIFs being caused by AI at this point.

Look up FRED data in Interest Rates, SWE job postings over time and then look at the stock price of one of these companies claiming “AI layoffs” over the same time frame (eg. Block). Then read reports of 0 discernible AI impact to US GDP in 2025…

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