Really cool! It may not replace a dedicated NLE for professional editors, but I love that it's a fully functional NLE that you could drop into an existing web app that handles video.
Yes, but the goal is to become the photopea of video editing. Something quick that you can launch via web that can support 80% of the day to day use cases.
Professional video editing, right in the browser with WebGPU and WASM
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Re: Professional video editing, right in the browser with WebGPU and WASM
#22Free and open source NLE video editor powered by WGPU, WASM, WebGPU, Rust, and Tanstack Start
It violates point 1,5 and 6 of the open source definition https://opensource.org/osd
Re: Professional video editing, right in the browser with WebGPU and WASM
#23great project but non commercial license, makes me not to go near it.
I see. I haven't decided on the commercial license yet. This might be temporary. I started this as part of another for-profit side project (for dubbing videos with AI). I may change the license later as the quote unquote "copyright owner". If I see the open-source community is active and finds it useful, I'd switch to a free-er license. Things are not super clear yet to me re what can be done with a web based video e…
I want to support some colleagues with automating some of the setup of routine video editing. Can't consider this impressive work without that clarity!
Re: Professional video editing, right in the browser with WebGPU and WASM
#24Re: Professional video editing, right in the browser with WebGPU and WASM
#25Free and open source NLE video editor powered by WGPU, WASM, WebGPU, Rust, and Tanstack Start
Look at something like the Hashicorp BSL [1] for inspiration on crafting a license that forbids specific commercialization of the software itself.
Re: Professional video editing, right in the browser with WebGPU and WASM
#26Re: Professional video editing, right in the browser with WebGPU and WASM
#27Re: Professional video editing, right in the browser with WebGPU and WASM
#28Re: Professional video editing, right in the browser with WebGPU and WASM
#29Is it feature-parity with Adobe Premiere and Final Cut Pro? If not, then it's not professional.
It doesn't take much functionality to make jump cut videos and silly zooms an other non-traditional editorial styles that are the new normal for content.
However, as a professional editor, I laugh at these attempts using professional in the description when you're telling me to edit in a browser. It's great that they want to create a new thing and try some experimental stuff, but it's not going any where near my use of professional. Also, the landing page is dry as can be and not really informative. It's the visual equivalent of bullet points. What codecs does it support? What level of audio features are available. The lame video is just some panning shot. There's no editorial features being demoed at all. Does the timeline behave like FCP elastic or a more traditional timeline? What professional tools are available? Hmm, no data available, so I guess we'll have to just play with it. Oops, browser not compatible. Thanks for playing.