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A Review of Dice that came with The White Castle (2025)

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Re: A Review of Dice that came with The White Castle (2025)

#21
post #19
post #13

For role-playing game purposes - not for gambling or serious competition or encryption of your super-valuable secrets - there is a question of what sort of randomization is needed: * Truly random outcomes: Doesn't hurt * Psuedo-random outcomes: Good enough? * Unpredictable but unequally distributed outcomes: As long as nobody can know what will happen, is that sufficient? * Unknown outcomes: As long as the players ca…

Need a d10 roll? Just look at the last digit of the current second on your clock. Is it random? No, but it approximates randomness if you only make a roll sporadically.

How is it not random?

Re: A Review of Dice that came with The White Castle (2025)

#22
post #19
post #13

For role-playing game purposes - not for gambling or serious competition or encryption of your super-valuable secrets - there is a question of what sort of randomization is needed: * Truly random outcomes: Doesn't hurt * Psuedo-random outcomes: Good enough? * Unpredictable but unequally distributed outcomes: As long as nobody can know what will happen, is that sufficient? * Unknown outcomes: As long as the players ca…

Need a d10 roll? Just look at the last digit of the current second on your clock. Is it random? No, but it approximates randomness if you only make a roll sporadically.

Use minutes if you need a D12 and are playing very slowly. ;)

Re: A Review of Dice that came with The White Castle (2025)

#24
post #21
post #19

Earlier quoted context omitted.

Need a d10 roll? Just look at the last digit of the current second on your clock. Is it random? No, but it approximates randomness if you only make a roll sporadically.

How is it not random?

It’s pseudorandom. It’s predictable in theory because if you had another watch, or an amazing sense of time, you could predict it. Is that realistic? Not really.

Computers use their clock to generate pseudorandom numbers all the time (hehe). It’s great randomness for something like shuffling songs or a sorting algorithm. You don’t want to use it with some “adversarial”, like online poker.

Re: A Review of Dice that came with The White Castle (2025)

#25
post #19

Earlier quoted context omitted.

Need a d10 roll? Just look at the last digit of the current second on your clock. Is it random? No, but it approximates randomness if you only make a roll sporadically.

Use minutes if you need a D12 and are playing very slowly. ;)

Wouldn’t that be hours and really really slowly? Could do seconds mod 12 (or any other factor of 60, which is a lot).

Re: A Review of Dice that came with The White Castle (2025)

#26

Dice aren't assigned to players in this game so even if they were ridiculously biased it wouldn't give any one player and advantage, even if you did roll them more than 3 times in the entire game.

Yeah, I’m surprised this didn’t get a low impact. If just setting initial board state isn’t low, what is?

Re: A Review of Dice that came with The White Castle (2025)

#27

Earlier quoted context omitted.

Use minutes if you need a D12 and are playing very slowly. ;)

Wouldn’t that be hours and really really slowly? Could do seconds mod 12 (or any other factor of 60, which is a lot).

Use hundredths of a second on the stopwatch. With a little math, and throwing out invalid results, you can generate a random number in any range Though I do wonder if the hundredths are true or just for show. Maybe they're randomly chosen. :)

Re: A Review of Dice that came with The White Castle (2025)

#29
post #11

Earlier quoted context omitted.

I have quite a few sets of dice for D&D, nearly all of which favour aesthetics over balance. But saying that I prefer to use simpler plastic with rounded edges at a table. Sharp edge dice stop very abruptly and tend to show bias based on how they were held. The same is true of metal dice which are heavier, and tend to land instead of roll. This isn’t really the outcome you want.

Your explanation also makes sense. Why then do casinos prefer sharp edges? Casinos strive to remove skill as much as possible.

Casinos account for this. In craps, you are expected to throw the dice such that they hit and bounce off of the farthest wall at the opposite end of the table. They may allow a roll that made it past the mid point if you just flubbed it. A short roll will not count. Dice must also be thrown and must tumble, they can't slide.
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