Definitely in this era the C64 hardware held up better for longer than expected. I didn't feel the x86 side caught up and surpassed the C64 as an entire package in both graphics and sound until the 486 era. A platform that was truly cursed on the gaming side for a long time due to its primary market focus being business use. And here I am using a 9850X3D with 5070 GPU, distant descendents of our old 286 hardware that I would play Monkey Island on.
Monkey Island for Commodore 64 Ground Up
21–30 of 78 posts
Re: Monkey Island for Commodore 64 Ground Up
#22The EGA version is the original version of the game, and is gorgeous. Most people don't realize that by playing the more colorful VGA version, they're experiencing an inferior redrawn remake. More: https://news.ycombinator.com/item?id=26446738
Comparison: https://youtube.com/v/86O3PxdLrg8 Personally I think the VGA version often looks better at least post-intro, but opinions may differ.
The music however, floppy is best and the cd version is the worst. I played with the internal speaker myself. The cd music sounds off to me, but cannot pinpoint why exactly.
Cga seems to be 1-to-1 conversion of ega. It only looks bad because of the strong cyan and magenta. But thats a hardware limitation not an artistic choice.
Re: Monkey Island for Commodore 64 Ground Up
#23Re: Monkey Island for Commodore 64 Ground Up
#24The EGA version is the original version of the game, and is gorgeous. Most people don't realize that by playing the more colorful VGA version, they're experiencing an inferior redrawn remake. More: https://news.ycombinator.com/item?id=26446738
Comparison: https://youtube.com/v/86O3PxdLrg8 Personally I think the VGA version often looks better at least post-intro, but opinions may differ.
In reality, dithering can only help you so much, when you have gigantic pixels and 16 colors... It is a remarkable feat what they achieved despite the limits of EGA, but it can't really compare to VGA.
Re: Monkey Island for Commodore 64 Ground Up
#25The EGA version is the original version of the game, and is gorgeous. Most people don't realize that by playing the more colorful VGA version, they're experiencing an inferior redrawn remake. More: https://news.ycombinator.com/item?id=26446738
Wow, they really messed up Loom in the EGA to VGA conversion. The EGA graphics were a work of art, very moody. It's interesting how the VGA version manages to be way less nuanced, plus it destroys that beautiful "blue" look of the night scenes.
Re: Monkey Island for Commodore 64 Ground Up
#26Re: Monkey Island for Commodore 64 Ground Up
#27Ambitious. I wonder how many floppies it will be.
Re: Monkey Island for Commodore 64 Ground Up
#28Those backgrounds look so good . I wonder if they'll be able to do anything with the iconic music.
With a SID? No problem. I think the title track could be arranged very easily for three voices.
Re: Monkey Island for Commodore 64 Ground Up
#29The EGA version is the original version of the game, and is gorgeous. Most people don't realize that by playing the more colorful VGA version, they're experiencing an inferior redrawn remake. More: https://news.ycombinator.com/item?id=26446738
Re: Monkey Island for Commodore 64 Ground Up
#30I was just wondering why this process is not automated. Why do these graphics require redrawing? Resolution difference from EGA?
C64: https://lospec.com/palette-list/commodore64
Default EGA palette (which Afaik monkey island used): https://lospec.com/palette-list/color-graphics-adapter
You see that the C64 palette has a much more muted, pastel look and does not map one to one to the CGA/default EGA palette. C64 has a lot less vivid colors, but it also has much better luminosity ramps which can make dithering look a lot better.
In addition, the C64 has restrictions on the number of colors you can use in the same 8x8 block which I don't think EGA had.
It takes an artist to turn a CGA/EGA image into a C64 image.