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LLMs can be exhausting
21–30 of 232 posts
Re: LLMs can be exhausting
#22Re: LLMs can be exhausting
#23I find LLMs so much more exhausting than manual coding. It’s interesting. I think you quickly bump into how much a single human can feasibly keep track of pretty fast with modern LLMs. I assume until LLMs are 100% better than humans in all cases, as long as I have to be in the loop there will be a pretty hard upper bound on what I can do and it seems like we’ve roughly hit that limit. Funny enough, I get this feeling…
Re: LLMs can be exhausting
#24Re: LLMs can be exhausting
#25I have always enjoyed the feeling of aporia during coding. Learning to embrace the confusion and the eventual frustration is part of the job. So I don’t mind running in a loop alongside an agent. But I absolutely loathe reviewing these generated PRs - more so when I know the submitter themselves has barely looked at the code. Now corporate has mandated AI usage and is asking people to do 10k LOC PRs every day. Review…
Re: LLMs can be exhausting
#26Re: LLMs can be exhausting
#27Re: LLMs can be exhausting
#28LLMs do not actually make anything better for anyone. You have to constantly correct them. It's like having a junior coder under your wing that never learns from its mistakes. I can't imagine anyone actually feeling productive using one to work.
Re: LLMs can be exhausting
#29Re: LLMs can be exhausting
#30I find LLMs so much more exhausting than manual coding. It’s interesting. I think you quickly bump into how much a single human can feasibly keep track of pretty fast with modern LLMs. I assume until LLMs are 100% better than humans in all cases, as long as I have to be in the loop there will be a pretty hard upper bound on what I can do and it seems like we’ve roughly hit that limit. Funny enough, I get this feeling…
I think the upper limit is your ability to decide what to build among infinite possibilities. How should it work, what should it be like to use it, what makes the most sense, etc. The code part is trivial and a waste of time in some ways compared to time spent making decisions about what to build. And sometimes even a procrastination to avoid thinking about what to build, like how people who polish their game engine…