Write up of my homebrew CPU build
21–30 of 54 posts
Re: Write up of my homebrew CPU build
#22> It’s a standalone tool that lives outside the computer. I put the EEPROM into the socket, and connect via serial to my laptop to upload the binary files. Huh, I guess I never really thought about it, but how did they program the first CPUs? Like how did they overcome the chicken/egg situation?
https://raymii.org/s/articles/Toggling_in_a_simple_program_o...
Re: Write up of my homebrew CPU build
#23> It’s a standalone tool that lives outside the computer. I put the EEPROM into the socket, and connect via serial to my laptop to upload the binary files. Huh, I guess I never really thought about it, but how did they program the first CPUs? Like how did they overcome the chicken/egg situation?
All programming was done on the Apple in 6502 assembler. It took 45 minutes to assemble an 8kB rom image. This meant that you took extreme care to think about what the code was doing as assembling a new image was often the most time consuming part of the Edit-Assemble-Test loop.
Re: Write up of my homebrew CPU build
#24> It’s a standalone tool that lives outside the computer. I put the EEPROM into the socket, and connect via serial to my laptop to upload the binary files. Huh, I guess I never really thought about it, but how did they program the first CPUs? Like how did they overcome the chicken/egg situation?
He says that's for microcode ROMs though? As opposed to a user program written in machine code that you would use the CPU to execute. I don't believe ancient CPUs had microcode. Everything was implemented in hardware.
Re: Write up of my homebrew CPU build
#25> It’s a standalone tool that lives outside the computer. I put the EEPROM into the socket, and connect via serial to my laptop to upload the binary files. Huh, I guess I never really thought about it, but how did they program the first CPUs? Like how did they overcome the chicken/egg situation?
The operator sets a CPU RESET switch to RESET, then powers on the machine, and start toggling RAM address and data switches, like HHLL HLLH HHHL LLLL. The operator then press and release the STEP push switch. The address 0b 1100 1001 is now set to 0b 1110 0000. This is repeated until the desired program or a bootloader is all complete. The operator finally sets CPU RESET to Normal, and CLOCK dial to RUN.
The CPU exits reset state, initializes program counter with reset vector, e.g. 0b1000, and start executing instruction at PC++. 1000, 1001, 1010, so on. Then oh no, the EXCEPTION indicator comes on, the LED shows 0b 1110 0000. That's divide r0 by 0, etc.
They didn't actually spend every half a day toggling those switches. They loaded their equivalents of bare minimum BIOS recovery code, then the rest wad loaded from magnetic or mechanical tapes. Only when computers were booted up blank slate or crashed and in need of debugging, the users resorted to that interface.
If they had the CPU-RAM main bus split into ROM and RAM address ranges in such ways that setting address to reset vector will yield the first byte of a BIOS program lithographically etched into the ROM chip, then simply powering on the machine will do the same thing as loading the BIOS manually.
There were also things like magnetic core memories. They didn't require lithography to fabricate, and there were both ROM and RAM kinds of those.
Re: Write up of my homebrew CPU build
#26Earlier quoted context omitted.
He says that's for microcode ROMs though? As opposed to a user program written in machine code that you would use the CPU to execute. I don't believe ancient CPUs had microcode. Everything was implemented in hardware.
Even Babbage's Analytical Engine had microcode.
Re: Write up of my homebrew CPU build
#27> It’s a standalone tool that lives outside the computer. I put the EEPROM into the socket, and connect via serial to my laptop to upload the binary files. Huh, I guess I never really thought about it, but how did they program the first CPUs? Like how did they overcome the chicken/egg situation?
IIUC, that's what sci-fi LED panels of really old computers were. They showed all the internal statuses of the CPU as well as CPU-RAM bus. And the toggle switches allowed individual bit overrides. The operator sets a CPU RESET switch to RESET, then powers on the machine, and start toggling RAM address and data switches, like HHLL HLLH HHHL LLLL. The operator then press and release the STEP push switch. The address 0b…
Re: Write up of my homebrew CPU build
#28Earlier quoted context omitted.
He says that's for microcode ROMs though? As opposed to a user program written in machine code that you would use the CPU to execute. I don't believe ancient CPUs had microcode. Everything was implemented in hardware.
CPU's microcode can be surprisingly simple: The CPU has bunch of internal signals, which activates certain parts of the CPU and the logic when to turn each signal on comes from reading bunch of input signals. The microcode can be just a memory where the input signals are the memory address and the output is the control signals.
Anyway I feel like the answer to the chicken and egg problem originally posed is to point out that things used to be different. Tools such as text editors and compilers are merely modern syntactic sugar.
Re: Write up of my homebrew CPU build
#29> It’s a standalone tool that lives outside the computer. I put the EEPROM into the socket, and connect via serial to my laptop to upload the binary files. Huh, I guess I never really thought about it, but how did they program the first CPUs? Like how did they overcome the chicken/egg situation?
Actual application code was hardwired, entered manually with switches and lights, or with punch cards. Later, when ICs were sufficiently advanced, mask-programmed ROMs/PLAs.
Electrically, essentially what happens in most mask ROMs, but as a circuit board that allowed you to solder in a diode or not in each bit location in order to specify a 1 or a 0.