Earlier quoted context omitted.
> and I don't understand why some users are boycotting the translation due to the AI used in the translation work, but that's beside the point Segagaga has a ton of obscure, referential, meta humor that isn't easily translated to English. The "cleaned up machine translation" approach means that a lot of this is lost. Looking at some screenshots of the game, the script seems stiff and overly formal, much like how dire…
Based on what I read in the article, MT was used as an experiment and proof of concept, and dedicated translation was done for the full release. Was that not the case? Was the workflow MT -> human translation? If so thats honestly such a lazy followthru given the technical hurdles overcome wrt the font tech
> What I call the “playtesting translation” — a base translation that allowed the artists and playtesters to get started early and understand what they were working on — was developed using a combination of DeepL and ChatGPT 4o/4.5. That translation then went through a substantial, months-long human translator review. I don't think that the end product feels “machine-translated,” but that’s ultimately for you, the player, to judge.