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Goldeneye 64's inspirational startup story

alexbaldwin.com

21–30 of 75 posts

Re: Goldeneye 64's inspirational startup story

#21

Earlier quoted context omitted.

> I don't get why people beg for followers at the end of their blog posts. You don't understand why people promote themselves? You made it to the end of the blog post, which likely indicates that you enjoyed the content. Why wouldn't he say "hey follow me on twitter so that if I write another post that doesn't make it to HN front page, you can hear about it," to try to get some extra followers? Would you prefer he as…

There's a huge "Follow so-and-so" Twitter button immediately following the writing, so I'm pretty sure that the corny self-promotion didn't need to be part of the article itself. I read lots of articles where this happens, and it's always jarring.

The suggestion text has been shown to work better than just placing a button. Building up your personal brand can be worth a lot in the long run, so why not?

Re: Goldeneye 64's inspirational startup story

#23

Power Weapons in the Stack. I owned the top floor. Immediately prior to reading this, I was writing about how non-game developers can indeed bring a unique perspective to the table when developing games. This is definitely an inspirational story and helpful in reaffirming my thoughts. Thanks for sharing.

One of the things that I liked about Goldeneye was just how damn many multiplayer modes there were. eg. The Klobb was a crappy gun (low damage, huge cone of fire), but switch to one-shot-kills and it's suddenly an uber weapon :)

My favorite modes were one shot kills with knives or slappers only, power weapons with health cranked up, or anything involving prox mines :>

I haven't played it for years now, and I'm not sure how easy it is to get N64 consoles now, but if you want something similar, TimeSplitters for the Gamecube had very similar gameplay (and a lot more options, including bots and fully customisable loadouts).

Re: Goldeneye 64's inspirational startup story

#24

Proximity Mines under the ammo spawns. Invisible room in facility, entrance in Temple. Race to choose oddjob.

Oddjob was banned pretty early on in my family.

My house rules were "Pick any character you like, I'll kill you anyway" :)

Re: Goldeneye 64's inspirational startup story

#25
I've never been a big gamer. I have a short attention span and lose interest too quickly, but I loved Goldeneye 64. The N64 was my first games console (I got it soon after it came out, I think I was 7 at the time) and Goldeneye was the game that was bundled with it. In general there were some great N64 games. The were the obvious ones like Super Mario, Mission Impossible was another good one, but my favourite was Diddy Kong Racing. It was the only game I've ever got 'addicted' too. The N64's also one of the few pieces of tech I've held on to. Every now and then I hook it up and get another few weeks of fun out of it.

Re: Goldeneye 64's inspirational startup story

#27
post #3

Best game ever. So many fun times with my buddies playing the 4 screen multi-player, throwing proximity mines on every spawn spot in the Facility.

My favorite trick is that the spawn sequences were not actually random. They would cycle predictably and only randomize if someone was too close to the respawn point.

Especially in levels like the bunker, if you hovered just a breadth out of distance in a two-player game, it was possible to wrack up multiple kills very easily and would often take an equally experienced player to even have a chance of making it to the nearest weapon in time.

Re: Goldeneye 64's inspirational startup story

#29

Earlier quoted context omitted.

> I don't get why people beg for followers at the end of their blog posts. You don't understand why people promote themselves? You made it to the end of the blog post, which likely indicates that you enjoyed the content. Why wouldn't he say "hey follow me on twitter so that if I write another post that doesn't make it to HN front page, you can hear about it," to try to get some extra followers? Would you prefer he as…

There's a huge "Follow so-and-so" Twitter button immediately following the writing, so I'm pretty sure that the corny self-promotion didn't need to be part of the article itself. I read lots of articles where this happens, and it's always jarring.

I'm about as aware of those buttons as I am of individual grasshoppers in tall grass during summer, i.e. not very. They're everywhere, and I hardly ever want to press them. See also: http://en.wikipedia.org/wiki/Banner_blindness

Re: Goldeneye 64's inspirational startup story

#30
post #21

Earlier quoted context omitted.

There's a huge "Follow so-and-so" Twitter button immediately following the writing, so I'm pretty sure that the corny self-promotion didn't need to be part of the article itself. I read lots of articles where this happens, and it's always jarring.

The suggestion text has been shown to work better than just placing a button. Building up your personal brand can be worth a lot in the long run, so why not?

I don't like being manipulated. Every time I see a "You should follow me on Twitter" kinda thing I make it a point to not follow the author, or maybe even unfollow them.

Holding your readership in higher regards than a meaningless metric can be worth a lot in the long run, too.

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