Earlier quoted context omitted.
> I don't get why people beg for followers at the end of their blog posts. You don't understand why people promote themselves? You made it to the end of the blog post, which likely indicates that you enjoyed the content. Why wouldn't he say "hey follow me on twitter so that if I write another post that doesn't make it to HN front page, you can hear about it," to try to get some extra followers? Would you prefer he as…
There's a huge "Follow so-and-so" Twitter button immediately following the writing, so I'm pretty sure that the corny self-promotion didn't need to be part of the article itself. I read lots of articles where this happens, and it's always jarring.
Goldeneye 64's inspirational startup story
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Re: Goldeneye 64's inspirational startup story
#22Temple in Perfect Dark was the best multiplayer game ever. Tangential to OP's article, http://console.fm is awesome.
Re: Goldeneye 64's inspirational startup story
#23Power Weapons in the Stack. I owned the top floor. Immediately prior to reading this, I was writing about how non-game developers can indeed bring a unique perspective to the table when developing games. This is definitely an inspirational story and helpful in reaffirming my thoughts. Thanks for sharing.
My favorite modes were one shot kills with knives or slappers only, power weapons with health cranked up, or anything involving prox mines :>
I haven't played it for years now, and I'm not sure how easy it is to get N64 consoles now, but if you want something similar, TimeSplitters for the Gamecube had very similar gameplay (and a lot more options, including bots and fully customisable loadouts).
Re: Goldeneye 64's inspirational startup story
#24Re: Goldeneye 64's inspirational startup story
#25Re: Goldeneye 64's inspirational startup story
#26Proximity Mines under the ammo spawns. Invisible room in facility, entrance in Temple. Race to choose oddjob.
Re: Goldeneye 64's inspirational startup story
#27Best game ever. So many fun times with my buddies playing the 4 screen multi-player, throwing proximity mines on every spawn spot in the Facility.
Especially in levels like the bunker, if you hovered just a breadth out of distance in a two-player game, it was possible to wrack up multiple kills very easily and would often take an equally experienced player to even have a chance of making it to the nearest weapon in time.
Re: Goldeneye 64's inspirational startup story
#28Proximity Mines under the ammo spawns. Invisible room in facility, entrance in Temple. Race to choose oddjob.
Re: Goldeneye 64's inspirational startup story
#29Earlier quoted context omitted.
> I don't get why people beg for followers at the end of their blog posts. You don't understand why people promote themselves? You made it to the end of the blog post, which likely indicates that you enjoyed the content. Why wouldn't he say "hey follow me on twitter so that if I write another post that doesn't make it to HN front page, you can hear about it," to try to get some extra followers? Would you prefer he as…
There's a huge "Follow so-and-so" Twitter button immediately following the writing, so I'm pretty sure that the corny self-promotion didn't need to be part of the article itself. I read lots of articles where this happens, and it's always jarring.
Re: Goldeneye 64's inspirational startup story
#30Earlier quoted context omitted.
There's a huge "Follow so-and-so" Twitter button immediately following the writing, so I'm pretty sure that the corny self-promotion didn't need to be part of the article itself. I read lots of articles where this happens, and it's always jarring.
The suggestion text has been shown to work better than just placing a button. Building up your personal brand can be worth a lot in the long run, so why not?
Holding your readership in higher regards than a meaningless metric can be worth a lot in the long run, too.