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Excommunicated devs making games with AI

tyleo.com

21–30 of 84 posts

Re: Excommunicated devs making games with AI

#21
post #6

Which game engine is recommended for vibe coding games? I assume something like Unity is not very practical, since it's very GUI heavy.

I've build 10+ games which I am ashamed to show :) Straight JS/html/css front-end with zero dependencies works well. Ask for a node.js backend and can be instantly deployed as client/server or straight to html - multiplayer feels trivial. C# Monogame works well for something heavier. You can actually edit Unity scenes directly using the LLM as they're a readable text file which works ok, but Unity is bloatware when y…

I've had my own rollercoaster relationship with Unity over the past decade, but telling people to roll their own game engine so that they can finally make a game is almost universally terrible advice.

People who want to build game engines should build game engines; people who want to build games should absolutely use Unity, Unreal or Godot in no particular order.

It's no different than needing to build a web framework so that you can make a website. The people who do it are often not even aware that they are procrastinating.

Re: Excommunicated devs making games with AI

#23

Having AI generate a game for you no more makes you a game dev than ordering a happy meal makes you a chef.

This is funny as most Michelin star chefs I've had the luxury of knowing love fast food

This 100%. After all, why do you think so many chefs feature "elevated X" items? Have you tried our take on the Taco Bell Chalupa made with A5 wagyu?

Also, they make their kids boxed Mac and Cheese because that's what they ask for.

Gotta love a good false dichotomy on late-night HN.

Re: Excommunicated devs making games with AI

#24

Having AI generate a game for you no more makes you a game dev than ordering a happy meal makes you a chef.

Oh please, just stop being silly. Being a game dev means you're building games which means you're thinking about the mechanics of the game and what makes something fun to play. The programming is not "game dev" and offloading it to an AI agent doesn't make someone any less of a game dev.

Re: Excommunicated devs making games with AI

#25
post #6

Which game engine is recommended for vibe coding games? I assume something like Unity is not very practical, since it's very GUI heavy.

I've build 10+ games which I am ashamed to show :) Straight JS/html/css front-end with zero dependencies works well. Ask for a node.js backend and can be instantly deployed as client/server or straight to html - multiplayer feels trivial. C# Monogame works well for something heavier. You can actually edit Unity scenes directly using the LLM as they're a readable text file which works ok, but Unity is bloatware when y…

Big plus for html/css/js, mostly Pixi 8 or around (I also have a couple threejs). Vanilla JS. I did this by hand before, but having the LLM tweak around the code and styling while I handle more gameplay related things makes this doable (otherwise I just would not have enough free time)

Re: Excommunicated devs making games with AI

#26

If you want to see what the HN game dev community is building, I’ve been curating the list here ( https://hnarcade.com ) for the past months. The output is quite impressive. And having spoken to a number of the developers, it does seem like AI has had a massive impact on delivering their ideas.

[dead]

Re: Excommunicated devs making games with AI

#27
> Nobody's sharing their work, because they used AI.

Really. What a stupid statement. As if AI bros aren't screaming all over the internet telling people their vibe-coded projects.

I do use AI for code, but I really don't know why AI users seem to have some sort of victim mentality when there are literally billions of capital stacking on their side.

Re: Excommunicated devs making games with AI

#29

Having AI generate a game for you no more makes you a game dev than ordering a happy meal makes you a chef.

Oh please, just stop being silly. Being a game dev means you're building games which means you're thinking about the mechanics of the game and what makes something fun to play. The programming is not "game dev" and offloading it to an AI agent doesn't make someone any less of a game dev.

Well as long as they keep labelling it as AI so I can avoid buying it, we’re all good.

Re: Excommunicated devs making games with AI

#30
post #8

i don’t like ai art bc it lacks and sort of “soul” or “human touch” (nebulous and subjective but iykyk) games are just another form of art, so why would i waste my time with just another form of slop?

Similar. I want to see games made by humans who have put in the effort and taken the time to build something good. I don’t want to see the market flooded with low effort AI slop.
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