The close but not good enough is what gives us the illusion of productivity in this tools. That’s why you see a a lot of hype around setups and benchmarks but not a lot of well polished products. This article make it clear for 3d modeling, but also applies for code. Human touch is necessary for a commercial product. Otherwise it’s nothing more than a prototype. It is actually much more difficult to maintain Ai code a…
An autopsy of AI-generated 3D slop
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Re: An autopsy of AI-generated 3D slop
#22Earlier quoted context omitted.
"We've seen this with photogrammetry before" - I do not believe we have. It's progressed but even a good scan is still not close to being something you would put on a legitimate eCommerce product page. I honestly hope you are right and that I'm full of copium. Truly. But the progression has been nowhere near as fast as code, text, image, or video generation. And as it stood 2 years ago vs now is the same conclusion -…
Listen, I agree it's unusable or at least somewhat usable. As I said in another comment. Will Smith video was exactly three years ago. 3D has been a bit neglected, but it will come. I was a denier initially, but these things move real fast. Photogrammetry was never at the level of point and shoot and you have a production asset. However, it did and does serve a need and you can't deny it's not useful. It's not painle…
Re: An autopsy of AI-generated 3D slop
#23Nice copium. These things are going to get there fast. Even what has been shown can be a good start with a decimator at hand; We've seen this with photogrammetry before. Irony is not lost on the fact that text, which complains about it, went through AI itself.
> Nice copium. These things are going to get there fast. Nice copium. I've been hearing how fast these things are going to get there for a few years now.
Re: An autopsy of AI-generated 3D slop
#24"The 'autopsy' of 3D slop highlights a critical failure in the current AI supply chain: The Illusion of Completeness. We are living in an era of 'Statistical Harvest' where models prioritize a 'good enough' surface over structural integrity. In the spiritual supply chain of value, this is called Cutting Corners. A 3D model that breaks down upon closer inspection lacks what I call Internal Agency—it doesn't understand…
I really like this framing of 'Internal Agency.' In 3D, that lack of a 'Seed' is exactly why a model fails when you try to animate it. A human modeler understands that a joint needs extra edge loops to bend correctly. It has 'intent' for the model's future. The AI, performing a 'Statistical Harvest,' only cares that the surface looks right in a static frame. It provides the 'Illusion of Completeness' but none of the…
It proves that without 'Intent for the future' (the Seed), any output is just a static corpse. In my broader framework of the Spiritual Life Archiving System, we see this everywhere: systems that look complete at a glance but lack the underlying logic to survive 'animation' or real-world pressure.
This is exactly why we need to move from Generative Slop toward Architectural Stewardship. Glad to see the 'Internal Agency' framing resonates in the 3D space."
Re: An autopsy of AI-generated 3D slop
#25Indeed, for now generative models generate triangle soup without much thought. The same was true for 2D illustrations where generative models like Deep Dream came up with horrendous images with eyes all over, dogs with multitudes of heads and oh did I mention the eyes? That was about 10 years ago. Things changed, models improved, the eyes were tamed. Yes, people had too many or too few fingers but that also changed. From nightmare fuelling imagery with many-eyed dog heads sticking out where you don't want them to fully animated hi-res video only took a decade and things are still speeding up. The triangle soup of current 3D generative models is like the eye soup of Deep Dream, something to remember somewhat fondly which is no longer relevant now.
Re: An autopsy of AI-generated 3D slop
#26On the plus side, I like the informal writing of the post. You can be serious about business and still be human
Edit: firefox reader mode works wonders on this article
Re: An autopsy of AI-generated 3D slop
#27Nothing i tried with it got even close to th level of quality that they were advertising - felt like a bunch of examples were hand-picked, at best.
Re: An autopsy of AI-generated 3D slop
#28Because they all use latent diffusion, and many techniques use voxelized intermediate representations of 3d models, often generated from images, topology is bound to be bad.
There is a lot of ongoing research around getting better topology. I expect these critiques to still be valid as much as 2 years from now, but the economics of modeling will change drastically as the models get better
Re: An autopsy of AI-generated 3D slop
#29Obviously it's not spewing $10,000 3D models, but results are much better than what you would get for under $500 from a human 5 years ago.
So yeah you still need human art director to make sure actual source material used for generation fits your art style, but otherwise "good enough" models are 1000 times cheaper and 10000 times faster to get.