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Ghosts'n Goblins – “Worse danger is ahead”

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Re: Ghosts'n Goblins – “Worse danger is ahead”

#21
post #3

Speaking of Ghosts n' Goblins - there was a discussion on HN not too long ago about platformer controls in old video games (air control vs. non–air control), and how being able to control your character in the air mostly won out. As someone who grew up playing the excruciatingly difficult NES version of Ghouls ’n Ghosts , can't say I'm sorry to see that mechanic go the way of the Atari Jaguar.

> excruciatingly difficult As the author of the article notes, the NES was not popular in the UK or Europe as a whole, and indeed, I've still never seen one in the flesh, so to speak. But we did have arcades in the town I grew up in, and when Ghosts n' Goblins was current, I can remember discussing it with another kid in our schoolyard. He told me that someone he knew had made it all the way to the end of the game. T…

> I pushed through to the bitter end of Ghosts n' Goblins. And damned if I wasn't rewarded with the message, "This was all an illusion created by Satan."

Weeell...here's the thing. Erm. You didn't push through to the end. You just got the "bad" ending.

The game does very much have a proper ending, and reaching it is surprisingly straightforward.

You just have to beat it twice.

Re: Ghosts'n Goblins – “Worse danger is ahead”

#22

Earlier quoted context omitted.

> excruciatingly difficult As the author of the article notes, the NES was not popular in the UK or Europe as a whole, and indeed, I've still never seen one in the flesh, so to speak. But we did have arcades in the town I grew up in, and when Ghosts n' Goblins was current, I can remember discussing it with another kid in our schoolyard. He told me that someone he knew had made it all the way to the end of the game. T…

The NES is historically amongst the most popular consoles sold in Europe, but with huge differences between countries. In some countries, every kid either had or wanted one, while in others, micros and/or Sega were dominant.

"Most sold" doesn't really tell much though.

Re: Ghosts'n Goblins – “Worse danger is ahead”

#23
post #21

Earlier quoted context omitted.

> excruciatingly difficult As the author of the article notes, the NES was not popular in the UK or Europe as a whole, and indeed, I've still never seen one in the flesh, so to speak. But we did have arcades in the town I grew up in, and when Ghosts n' Goblins was current, I can remember discussing it with another kid in our schoolyard. He told me that someone he knew had made it all the way to the end of the game. T…

> I pushed through to the bitter end of Ghosts n' Goblins. And damned if I wasn't rewarded with the message, "This was all an illusion created by Satan." Weeell...here's the thing. Erm. You didn't push through to the end. You just got the "bad" ending. The game does very much have a proper ending, and reaching it is surprisingly straightforward. You just have to beat it twice .

Sure, I get that. I was just aiming for comic effect in pointing out that the player's initial reward for having made it through all the levels of a very difficult game is "lol, do it again".

I did work my way through it a second time to see the "proper ending", and what's interesting is that I remember nothing about it. There's a moral in there, somewhere.

Re: Ghosts'n Goblins – “Worse danger is ahead”

#25

Some random thoughts... (I was a kid in the 80s and I played in arcades a lot. I think I could still tell in which arcade I played each game). > There was an economic motivation for this difficulty, in getting more coins from players quicker, but Fujiwara would later insist that wasn’t the primary motivation and that they were meeting a demand from strong players for challenge. Thats' not completely true. If it was t…

Yes this is what made GnG and other difficult games like it great. While some games balanced the financial side on forced limited play time, e.g. timers or constant depleting health, others like GnG were just hugely difficult. You can play for 4 minutes or 40 depending on skill.

As a kid with no money, I learned to get good at these and avoid the obvious cash crabs

Re: Ghosts'n Goblins – “Worse danger is ahead”

#26
post #25

Some random thoughts... (I was a kid in the 80s and I played in arcades a lot. I think I could still tell in which arcade I played each game). > There was an economic motivation for this difficulty, in getting more coins from players quicker, but Fujiwara would later insist that wasn’t the primary motivation and that they were meeting a demand from strong players for challenge. Thats' not completely true. If it was t…

Yes this is what made GnG and other difficult games like it great. While some games balanced the financial side on forced limited play time, e.g. timers or constant depleting health, others like GnG were just hugely difficult. You can play for 4 minutes or 40 depending on skill. As a kid with no money, I learned to get good at these and avoid the obvious cash crabs

Also it was impressive when someone was good enough to play 40 minutes. Usually a small crowd would gather, which could inspire bad players to plunk in more quarters to improve.

I remember beating Zaxxon when I was only 6 years old in '82, in large part because I probably spent at least 100 hours watching older kids do it.

Re: Ghosts'n Goblins – “Worse danger is ahead”

#27

Earlier quoted context omitted.

Okay, that's interesting. I was in my early teens when it was released. Absolutely everyone I knew had either a Spectrum or a C64, aside from the one rich kid who owned a BBC Micro. I just had a look at Wikipedia, which says, "the NES performed less well in Europe, where it faced strong competition from the Master System and home computers such as the Commodore 64 and ZX Spectrum."

This is a interesting long read on the subject: https://fatnickindustries.com/Blog/2019/07/03/8-bit-showdown... The NES did get past a million sales in the UK, but a lot of them seem to have been at a cheap price late in its life once the SNES and (more so) the Mega Drive had established a popular market for consoles in the UK. An indicative fact on consoles vs computers that the article highlights: in 1991, Sonic th…

Great article! Interesting to see they were still selling the SMS for 10% of the price of the Saturn at the same time.

Re: Ghosts'n Goblins – “Worse danger is ahead”

#28
post #4

"Cut a stout blackthorn to banish ghosts and goblins"

A brand new pair of brogues, rattlin' o'er the bogs...

Frightenin' all the dogs, on the Rocky Road to Dublin

https://en.wikipedia.org/wiki/Rocky_Road_to_Dublin

A classic I only know because it was in the RDJ Sherlock Holmes movie.

The High Kings do a good version: https://www.youtube.com/watch?v=0QdbeM2JWYE

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