Idk why but I tend to shy away from non std libs that use unsafe (like xsync). I'm sure the code is fine, but I'd rather take the performance hit I guess.
Benchmarks for concurrent hash map implementations in Go
21–27 of 27 posts
Re: Benchmarks for concurrent hash map implementations in Go
#22I don't write Go but respect to the author for trying to list trade-off considerations for each of the implementations tested, and not just proclaim their library the overal winner.
Re: Benchmarks for concurrent hash map implementations in Go
#23I ran benchmarks comparing xsync.Map's memory allocation against orcaman/concurrent-map. Pure overwrite workload (pre-allocated values): xsync.Map: 24 B/op 1 alloc/op 31.89 ns/op orcaman/concurrent-map: 0 B/op 0 alloc/op 70.72 ns/op Real-world mixed (80% overwrites, 20% new): xsync.Map: 57 B/op 2 allocs/op 218.1 ns/op orcaman/concurrent-map: 63 B/op 3 allocs/op 283.1 ns/op Go maps reuse memory on overwrites, which is…
Re: Benchmarks for concurrent hash map implementations in Go
#24Orcaman is a very straightforward implementation (just sharded RW locks and backing maps), but it limits the number of shards to a fixed 32. I wonder what the benchmarks would look like if the shard count were increased to 64, 128, etc.
My box is 12c/24t only, so it won't make any difference. But on a beefy box, it may improve performance in high cardinality key scenarios.
Re: Benchmarks for concurrent hash map implementations in Go
#25Earlier quoted context omitted.
My box is 12c/24t only, so it won't make any difference. But on a beefy box, it may improve performance in high cardinality key scenarios.
It potentially still might make a difference due to reduced contention: if we have more shards the chances of two or more goroutines hitting the same shard would be lower. In my mind the only downside to having more shards is the upfront cost, so it might slow down the smallest example only
Re: Benchmarks for concurrent hash map implementations in Go
#26I don't write Go but respect to the author for trying to list trade-off considerations for each of the implementations tested, and not just proclaim their library the overal winner.
Thanks. There are downsides in each approach, e.g. if you care about minimal allocation rate, you should go with plain map + RWMutex. So yeah, no silver bullet.
Re: Benchmarks for concurrent hash map implementations in Go
#27Looks good! There's an important thing missing from the benchmarks though: - cpu usage under concurrency: many of these spin-lock or use atomics, which can use up to 100% cpu time just spinning. - latency under concurrency: atomics cause cache-line bouncing which kills latency, especially p99 latency
Yup, that's a valid point. I'll consider adding these metrics.