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Rise of the Triforce

dolphin-emu.org

21–30 of 87 posts

Re: Rise of the Triforce

#21
post #18
post #16

Earlier quoted context omitted.

For now at least. Given Nintendo's efforts to get rid of Yuzu and Ryujinx I think it's likely that the legal days may be numbered. All they have to do is get it in front of the right judge(s) and the precedent by the Connectix and the Bleem lawsuits is undone. Not that I particularly care if it's legal; I seriously doubt anyone is going to break into my house to seize my MiSTer as contraband, but I think it's entirel…

Nintendo was able to pressure RyujinX because it relied on stolen code.

I’m having trouble finding citation for that. Not saying you’re lying just maybe don’t have the right keywords to search for which code was stolen.

Re: Rise of the Triforce

#22
post #16
post #7

Earlier quoted context omitted.

Emulation is legal in the US

For now at least. Given Nintendo's efforts to get rid of Yuzu and Ryujinx I think it's likely that the legal days may be numbered. All they have to do is get it in front of the right judge(s) and the precedent by the Connectix and the Bleem lawsuits is undone. Not that I particularly care if it's legal; I seriously doubt anyone is going to break into my house to seize my MiSTer as contraband, but I think it's entirel…

punk never dies

Re: Rise of the Triforce

#23
post #7

Earlier quoted context omitted.

Emulation is legal in the US

But dumping the games isn't. How do you think the screenshots in the blog post were taken. Do you think they properly got a license to do so? Hint: The blog post says they made a way to dump the games.

That depends on the country. In Australia, there is an explicit carve-out in the Copyright Act to allow for backups of computer programs[1], and there is also a widely held belief (at least, according to the government) that backups of this kind in general are also considered fair use[2]. Actually, it seems there is a somewhat similar carve-out in the US as well[3].

[1]: https://www.austlii.edu.au/cgi-bin/viewdoc/au/legis/cth/cons... [2]: https://www.alrc.gov.au/publication/copyright-and-the-digita... [3]: https://www.copyright.gov/title17/92chap1.html#117

Re: Rise of the Triforce

#24
post #4

To anyone who has an opportunity I highly recommend taking any chance you get to try and play any of the bigger "moving" arcade machines like the AX Monster Ride shown in the video. Even for really old stuff like Space Harrier the feeling of moving along with the screen gives you a more visceral experience than almost any VR setup. Hard to fake the effects of gravity! [0] has a list (in japanese) of moving arcade mac…

This is where arcade machines should have all gone. More interesting experiences with hardware that are really difficult to replicate at scale.

The best arcade games sell did this - it doesn’t take much - like the pedal for time crisis. Sure you _can_ buy one at home but most people don’t and even then it’s a crap placid pedal.

Re: Rise of the Triforce

#26
Incredible the pace gaming companies in Japan did innovate with chips and boards and everything during this era. While PCs were following a somewhat slow pace, guys at SEGA, Nintendo, Namco, Capcom and similar were literally making innovation by the hour, and commercializing it. A lot to learn from their stories.

Re: Rise of the Triforce

#28
post #18
post #16

Earlier quoted context omitted.

For now at least. Given Nintendo's efforts to get rid of Yuzu and Ryujinx I think it's likely that the legal days may be numbered. All they have to do is get it in front of the right judge(s) and the precedent by the Connectix and the Bleem lawsuits is undone. Not that I particularly care if it's legal; I seriously doubt anyone is going to break into my house to seize my MiSTer as contraband, but I think it's entirel…

Nintendo was able to pressure RyujinX because it relied on stolen code.

This isn't true. They were able to pressure yuzu instead because of fixes for the leaked version of the TOTK ROM.

Re: Rise of the Triforce

#29
Somewhat of an aside but I had the thought reading this that arcades would be a great format for games heavily involving GenAI. The pay-per-play model is probably the only model where you can either affordably use a lot of LLM tokens per game. Alternatively, having large commercial arcade machines is the only way to guarantee the very high hardware specs needed to run capable models locally.

Perhaps as a result, we might see LLM and video model-powered games become mainstream in arcades before any home consumer platforms.

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