Earlier quoted context omitted.
Hideki Sato made a fatal mistake that killed the Dreamcast. The use of an obfuscated and strange disc format should have protected the system from piracy, but they did not think it through. The discs were barely larger than CDs (700 MiB to 1000 GiB) which made it perfunctory to excise videos and music to fit the game on a traditional CD. Once that was possible, the only problem was to boot the system from a pirated C…
There were numerous reasons the Dreamcast failed in the market and piracy is pretty far down on the list of those. The loss of major sports franchises and dearth of must-have games relative to competitors, Sony's hypewave marketing ("the PS2 is a supercomputer in your living room"), consumers and developers wary of a repeat of the CD/32X/Saturn debacle, trans-Pacific dysfunction between Sega's Japan and US branches..…
Hideki Sato, designer of all Sega's consoles, has died
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Re: Hideki Sato, designer of all Sega's consoles, has died
#22If you want to appreciate his work today, consider reading these lovely articles about the systems he helped design: https://www.copetti.org/writings/consoles/master-system/ https://www.copetti.org/writings/consoles/mega-drive-genesis... https://www.copetti.org/writings/consoles/sega-saturn/ https://www.copetti.org/writings/consoles/dreamcast/
Worthy of the HN black bar, I feel.
Re: Hideki Sato, designer of all Sega's consoles, has died
#23Re: Hideki Sato, designer of all Sega's consoles, has died
#24Re: Hideki Sato, designer of all Sega's consoles, has died
#25Earlier quoted context omitted.
Cool articles :) I got into emulation in the late 90s and eventually wrote both an NES and Genesis emulator. I always appreciated how cleanly organized Sega’s systems were, at least superficially considering the memory and register layouts. You should take a look at Sega’s arcade systems, which were very cool, especially the Model 1, 2, and 3. Supermodel, an open source Model 3 emulator I co-wrote, and MAME have good…
Thank you for you work! It's easy to forget today, but the Sega home consoles were always secondary to their arcade business. The main reason the Saturn sold even as well as it did was because it was the only way to play versions of the heavy hitters: Virtua Fighter, Virtua Racing, Daytona USA and Sega Rally in the home, in any fashion approaching the arcade (though still quite cut down). Those Sega 3D arcade games w…
Re: Hideki Sato, designer of all Sega's consoles, has died
#26Earlier quoted context omitted.
This site will often have a thin black bar along the top of the page as a mark of commemoration for someone noteworthy who has recently died.
Interesting... I wonder why I have never seen it then.
Re: Hideki Sato, designer of all Sega's consoles, has died
#27Earlier quoted context omitted.
Hideki Sato made a fatal mistake that killed the Dreamcast. The use of an obfuscated and strange disc format should have protected the system from piracy, but they did not think it through. The discs were barely larger than CDs (700 MiB to 1000 GiB) which made it perfunctory to excise videos and music to fit the game on a traditional CD. Once that was possible, the only problem was to boot the system from a pirated C…
There were numerous reasons the Dreamcast failed in the market and piracy is pretty far down on the list of those. The loss of major sports franchises and dearth of must-have games relative to competitors, Sony's hypewave marketing ("the PS2 is a supercomputer in your living room"), consumers and developers wary of a repeat of the CD/32X/Saturn debacle, trans-Pacific dysfunction between Sega's Japan and US branches..…
Re: Hideki Sato, designer of all Sega's consoles, has died
#28Ugh sometimes I wish for an alternative universe in which Dreamcast had won over the other consoles of the day. It was just awkwardly released, too soon after PS1 and N64. On one hand it was massively impressive for the time, on the other, most people's desire to buy another console was probably at a low and then PS2 and Xbox stole the show. It probably also didn't help that Sega Genesis was a fiasco with all the wei…
> It was just awkwardly released, too soon after PS1 and N64. > then PS2 and Xbox stole the show So in your opinion, when was a better time to release th Dreamcast?
Re: Hideki Sato, designer of all Sega's consoles, has died
#29The Saturn hardware, for example, was designed by Kazuhiko Hamada and a team of about a dozen engineers who had previously made the System 32 arcade hardware.
In addition to his work leading Sega's R&D efforts, Sato should also be remembered as one of the primary reasons why Sega began investing more into arcade video game development in the 1970s.
Re: Hideki Sato, designer of all Sega's consoles, has died
#30If you want to appreciate his work today, consider reading these lovely articles about the systems he helped design: https://www.copetti.org/writings/consoles/master-system/ https://www.copetti.org/writings/consoles/mega-drive-genesis... https://www.copetti.org/writings/consoles/sega-saturn/ https://www.copetti.org/writings/consoles/dreamcast/
Worthy of the HN black bar, I feel.