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Descent, ported to the web

mrdoob.github.io

21–30 of 71 posts

Re: Descent, ported to the web

#21
post #13

Earlier quoted context omitted.

That is true, furthermore Overload has an usermade campaign called Overload: First Strike, which is a conversion and upgrade of the entire Descent 1 campaign to Overload. Additionally I recommend Desecrators, which is a Descent-like with procedurally generated maps. Think Sublevel Zero or Everspace, except good.

Forsaken for n64 was pretty good too.

Whoa, I just remembered playing forsaken multiplayer at sleepover when I was a kid. Thanks for reminding me!

Re: Descent, ported to the web

#22

Mr. Doob has been doing experiments like this for at least a decade, glad to see that he's still at it. He's the creator of three.js, and it looks like this uses that for rendering instead of being a straight port.

He also remade quake a couple weeks ago (on three.js as well I believe).

Re: Descent, ported to the web

#25

Seeing this kind of games so beloved by the HN greybeards, makes you wonder what will be the equivalent nostalgia games for the next generation. Pokemon red maybe? Perhaps Fortnite?

Descent came out in 1995. Pokémon red came out in 1996.

Sorry to be the one to ruin your concept of time.

Re: Descent, ported to the web

#26
post #25

Seeing this kind of games so beloved by the HN greybeards, makes you wonder what will be the equivalent nostalgia games for the next generation. Pokemon red maybe? Perhaps Fortnite?

Descent came out in 1995. Pokémon red came out in 1996. Sorry to be the one to ruin your concept of time.

> Sorry to be the one to ruin your concept of time.

Was this necessary?

Re: Descent, ported to the web

#29
post #4

Descent was a huge part of my childhood (and surprisingly my little kids are now big fans as well)! Unfortunately this seems to stutter pretty badly with audio issues as well for me on Firefox on Linux. As a huge fan of three.js and other past work... I guess I'll blame Claude?

i have no issues in brave on linux mint

Re: Descent, ported to the web

#30
I remember mostly playing the port of this to the PS1, which had a fully animated opening cut scene. When I got the PC port like fifteen years later at a Goodwill, I was disappointed to see that that was a Playstation exclusive.

Descent is good, but I do think the series peaked with Descent II, if for no other reason than the rocking soundtrack. Very awesome, cool, industrial rock; I used to put the game CD in my car to listen to it since it was Red Book audio.

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