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Adventure Game Studio: OSS software for creating adventure games

adventuregamestudio.co.uk

21–30 of 95 posts

Re: Adventure Game Studio: OSS software for creating adventure games

#21
post #11
post #10

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

Gemini Rue is probably one of the best game stories I have ever seen. What Joshua Nuernberger did there is amazing. The "twist" that occurs there in the final third is something else. And it's built using AGS.

Gemini rue is one of my favorite games ever, not just point and click.

Re: Adventure Game Studio: OSS software for creating adventure games

#24

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

There was also STAC for the Atari ST - absolutely loved it. Unfortunately my artistic skills were not up to making anything good.

https://www.ifwiki.org/STAC

Re: Adventure Game Studio: OSS software for creating adventure games

#26

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

Yes! Until I saw the box cover illustration, I had totally forgotten that a high-school friend of mine and I worked months to build a Gauntlet clone on our 64K Apple ][+ machines due to the money it was costing us to play it at local game store/nerd magnet, "Dragon's Lair".

Re: Adventure Game Studio: OSS software for creating adventure games

#27
post #5

Blast from the past. In my mind, the Adventure Game Studio is forever tied to the ancient (German) Maniac Mansion Mania website [0]. Yes, that Maniac Mansion from Lucasfilm Games. To this day, they’re are releasing fun new adventure episodes in the Maniac Mansion universe. [0] https://www.maniac-mansion-mania.com/index.php/en/

that was my first game... damn good years.

Re: Adventure Game Studio: OSS software for creating adventure games

#28
post #10

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

Yes! my love for The Excavation of Hob’s Barrow is what led me to AGS.

Re: Adventure Game Studio: OSS software for creating adventure games

#29
I have never tried AGS, but I cut my game making teeth on Klick and Play and RPG maker back in the day. I think I was intimidated by the amount of art and the level of story telling needed to craft an adventure game. I wish there was a mac version of this, since I refuse to go near windows at this point.
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