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The Home Computer Hybrids

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21–26 of 26 posts

Re: The Home Computer Hybrids

#21
post #18

Earlier quoted context omitted.

Except that after the initial model, the PET's case was plastic, or rather, structural foam, with no shielding applied to it all.

Source? Every Commodore PET I've ever come across had a metal chassis. Commodore64s and VICs had plastic ones.

The chassis (the bottom black part) was always made out of metal. But all the white part above, on the very first PETs (the ones with the rectangular keyboard) it was made out of metal, and on all subsequent ones (with normal keyboard and green-on-black screens) it was made of this plastic material. Source: Personal experience (I'm old).

Re: The Home Computer Hybrids

#22
post #20

Earlier quoted context omitted.

It was the typical way to connect a TV to an Apple. I used one before I bought a monitor.

Maybe 'typical' only in the very early days? I just never saw one plugged into a television rather than a computer monitor, nor did I ever hear about such a thing. I would have loved to play those games in color.

I feel very old.

Re: The Home Computer Hybrids

#23
One of the interesting factoids about the TI-99 series is that despite its lack of popularity compared to Apple and Commodore, it gave us the word "sprite" as a term of art in game graphics. The movable graphical elements of contemporary console displays, called "player-missile graphics" by Atari, "MOBs" by Commodore, and "OBJs" by Nintendo in their PPU documentation, were referred to as "sprites" in the design notes and patent application for the TMS9918 VDP used in the TI-99/4 (and its successor, the TMS9918A used in the TI-99/4A), doubtless as a reflection of the way they moved about completely independently of the underlying background tile map. The word appeared in the manuals for TI Extended BASIC and TI Logo, which gave even hobbyist programmers the ability to create and control these objects, and from there the word filtered out into the broader community, to the point where Commodore 128 BASIC had a SPRITE keyword. It's a very sticky term, easy to remember and eventually adopted by the whole community, and I'm kind of glad it came from the design process for my beloved TI-99/4A.

The TMS9918 would go on to be used in several other game consoles including the Sega SG1000, original MSX, and ColecoVision, in modified form in still more (all Sega consoles up through the Genesis), and inform the design of yet more (Nintendo's PPU). It was one of the first display chips to support sprites as full graphics, rather than a single row of a pixmap which must be reprogrammed every scanline (as Atari's player-missile graphics on the 2600 were).

Re: The Home Computer Hybrids

#24
post #23

One of the interesting factoids about the TI-99 series is that despite its lack of popularity compared to Apple and Commodore, it gave us the word "sprite" as a term of art in game graphics. The movable graphical elements of contemporary console displays, called "player-missile graphics" by Atari, "MOBs" by Commodore, and "OBJs" by Nintendo in their PPU documentation, were referred to as "sprites" in the design notes…

The creator of the TMS9918 would go on to build the TMS9995 and TMS99100 CPUs and later the graphics processors behind TIGA.

Re: The Home Computer Hybrids

#25
post #20

Earlier quoted context omitted.

Maybe 'typical' only in the very early days? I just never saw one plugged into a television rather than a computer monitor, nor did I ever hear about such a thing. I would have loved to play those games in color.

I feel very old.

We are both old, buddy. My dad bought this pretty loaded used system from a 'hacker', so at least I can post about z80 softcards and etc.

Re: The Home Computer Hybrids

#26
post #25

Earlier quoted context omitted.

I feel very old.

We are both old, buddy. My dad bought this pretty loaded used system from a 'hacker', so at least I can post about z80 softcards and etc.

Unironic use of CP/M qualifies you as O.G.!
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