>Yegge is leaning into the true definition of vibecoding with this project: “It is 100% vibecoded. I’ve never seen the code, and I never care to.” I don't get it. Even with a very good understanding of what type of work I am doing and a prebuilt knowledge of the code, even for very well specced problem. Claude code etc. just plain fail or use sloppy code. How do these industry figures claim they see no part of a 225K…
The secret is that it doesn't work. None of these people have built real software that anyone outside their bubble uses. They are not replacing anyone, they are just off in their own corner building sand castles.
Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
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Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#22Earlier quoted context omitted.
I'm sympathetic to this view, but I also wonder if this is the same thing that assembly language programmers said about compilers. What do you mean that you never look at the machine code? What if the compiler does something inefficient?
The compiler is deterministic and the translation does not lose semantics. The meaning of your code is an exact reflection of what is produced.
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#23Earlier quoted context omitted.
The secret is that it doesn't work. None of these people have built real software that anyone outside their bubble uses. They are not replacing anyone, they are just off in their own corner building sand castles.
It is fine to have criticisms of this, I have many, but saying that Yegge hasn't built real software is just not true.
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#24>Yegge is leaning into the true definition of vibecoding with this project: “It is 100% vibecoded. I’ve never seen the code, and I never care to.” I don't get it. Even with a very good understanding of what type of work I am doing and a prebuilt knowledge of the code, even for very well specced problem. Claude code etc. just plain fail or use sloppy code. How do these industry figures claim they see no part of a 225K…
Simple: you follow the directions, eat the food, and if it tastes good, it worked.
If cooks don't understand physics, chemistry, biology, etc, how do all the cooks in the world ensure they don't get people sick? They follow a set of practices and guidelines developed to ensure the food comes out okay. At scale, businesses develop even more practices (pasteurization, sanitization, refrigeration, etc) to ensure more food safety. None of the people involved understand it at a base level. There are no scientists directly involved in building the machines or day-to-day operations. Yet the entire world's food supply works just fine.
It's all just abstractions. You don't need to see the code for the code to work.
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#25>Yegge is leaning into the true definition of vibecoding with this project: “It is 100% vibecoded. I’ve never seen the code, and I never care to.” I don't get it. Even with a very good understanding of what type of work I am doing and a prebuilt knowledge of the code, even for very well specced problem. Claude code etc. just plain fail or use sloppy code. How do these industry figures claim they see no part of a 225K…
The secret is that it doesn't work. None of these people have built real software that anyone outside their bubble uses. They are not replacing anyone, they are just off in their own corner building sand castles.
You always have to review overall diff though and go back to agent with broader corrections to do.
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#26This quote sums it all up for me. It's a crazy project that moves the conversation forward, which is the main value I see in it.
It very well could be a logjam breaker for those who are fortunate enough to get out more than they put into it... but it's very much a gamble, and the odds are against you.
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#27>Yegge is leaning into the true definition of vibecoding with this project: “It is 100% vibecoded. I’ve never seen the code, and I never care to.” I don't get it. Even with a very good understanding of what type of work I am doing and a prebuilt knowledge of the code, even for very well specced problem. Claude code etc. just plain fail or use sloppy code. How do these industry figures claim they see no part of a 225K…
They _can_ usually be manually tidied and fixed, with varying amounts of effort (small project = easy fixes, on a par with regular code review, large project = “this would’ve been easier to write myself...”)
I guess Gas Town’s multiple layers of supervisory entities are meant to replace this manual tidying and fixing, but, well, really?
I don’t understand how people are supposedly having so much success with things like this. Am I just holding it wrong?
If they are having real success, why are there no open source projects that are AI developed and maintained that are _not_ just systems for managing AI? (Or are there and I just haven’t seen them?...)
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#28>Yegge is leaning into the true definition of vibecoding with this project: “It is 100% vibecoded. I’ve never seen the code, and I never care to.” I don't get it. Even with a very good understanding of what type of work I am doing and a prebuilt knowledge of the code, even for very well specced problem. Claude code etc. just plain fail or use sloppy code. How do these industry figures claim they see no part of a 225K…
I'm sympathetic to this view, but I also wonder if this is the same thing that assembly language programmers said about compilers. What do you mean that you never look at the machine code? What if the compiler does something inefficient?
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#29>Yegge is leaning into the true definition of vibecoding with this project: “It is 100% vibecoded. I’ve never seen the code, and I never care to.” I don't get it. Even with a very good understanding of what type of work I am doing and a prebuilt knowledge of the code, even for very well specced problem. Claude code etc. just plain fail or use sloppy code. How do these industry figures claim they see no part of a 225K…
I'm sympathetic to this view, but I also wonder if this is the same thing that assembly language programmers said about compilers. What do you mean that you never look at the machine code? What if the compiler does something inefficient?
For me the difference is prognosis. Gas Town has no ratchet of quality: its fate was written on the wall since the day Steve decided he didn't want to know what the code says: it will grow to a moderate but unimpressive size before it collapses under its own weight. Even if someone tried to prop it up with stable infra, Steve would surely vibe the stable infra out of existence since he does not care about that
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#30[flagged]