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Vibe a Guitar Pedal

polyend.com

21–30 of 36 posts

Re: Vibe a Guitar Pedal

#21
Hmm. I don't hate the idea by any stretch, but it low-key feels like an IR-2 gets you almost all the way there with a lot less money and effort. Not to mention i trust Boss to survive decades of touring.

Like i said i don't hate the idea. I think it's just a difficult market for this kind of idea.

I play guitar, I've built many pedals, i worked in music retail for the better part of a decade.

I think "one thing does all" pedals are hugely attractive to beginners, with good reason, and I even used to recommend such things to beginners specifically. When i was young, a digital "i can try on every effect ever made!" was an amazing value proposition--assuming the product was cheap enough for my parents to buy it for me. That was usually a Zoom 606 or DigiTech GP50 -- not anything anyone would want to gig with, but an amazing birthday present for a junior guitarist.

Anyway, the reason i never pursued building guitar gear as a job, even though i built plenty of gear i used personally, was mostly because of what i mentioned:

1. Reliability above all else. Charging professional prices for guitar gear means that shit better survive being stomped on 30x/week and a couple a three beers being spilled on in its lifetime.

2. TPB, no question. Use high quality switches, switching caps as needed. Silent, un-loaded transition between on and off is huge -- though, if you're offering delay effects, tails might be desired, the user should have an override, which would require buffered bypass instead. Just be sure to communicate which you use so people know (publishing raw input/output impedance is good; designing to work with vintage impedance-sensitive fuzz, even better)

3. I think most high end guitar players are hyper-picky, and a "Jack of all trades" unit doesn't appeal--the market for that kind of device is decidedly mid-market, and must be priced appropriately to succeed.

It's cool, though. I remember using some GNU audio real-time FX app and plugging my guitar straight into my SoundBlaster and having a great time, despite the unusable lag it all induced.

I think you could capture serious players by offering presets, IR import/copying a given input sound, of course durability, and multi-functionality: is this can replace one effect at a time? Cool I guess, but i have a pedalboard. Can this replace ALL my pedals, including routing and stacking? Vastly more appealing. If it's all software, stacking effects is probably already in the codebas3, and routing would be trivial.

Re: Vibe a Guitar Pedal

#22
post #20

They should have used a screen for the front plate and have the IA generate a visual. But then they'd pass the $20 per plate. I don't like these kind of products, what I get in breadth I lose in depth, it's like having a enormous Steam library but only play the first half an hour of each game because I have limited time to invest and too many things. I'm already overwhelmed with my Katana 100.

I will say though, for a beginner, the breadth-first approach isn't bad--they don't know a good phaser from a bad phaser, but they know a phaser from a not-phaser; let them learn what a phaser is from a cheap DSP pedal, and if they like the sound, they can buy a real one.

This is more or less how i learned guitar effects, using cheap digital multi units from ~2005-2010; adding a natural language interface to that doesn't have to be bad, though I'd obviously prefer it explain what it's doing and not just presenting an un-investigable final output. Regardless, there is and always will be a market for beginner guitarists, and at the right price point, i could see this being good for them.

Re: Vibe a Guitar Pedal

#23
post #10

Haha, that's pretty clever. They get to sell $299 pedals, $20 plates, and upmarked "tokens" for their playground. Great example of selling shovels in a gold rush.

Yeah, I'd imagine you could point claude code at the github and it'll do just as good or better, for a much cheaper price. > A simple delay could cost $1.00 or $2.00, whereas a complex granular looper might cost up to $5.00. These prices don't seem reasonable unless there's some really special sauce in their ai.

Well, the raw price of parts to build a simple delay circuit might be ~$3, but the hardware to build it into an actual pedal is another ~$10--nobody sells one for less then ~$20.

The real question is: do they have a real-time DSP implementing the AI FX? If not, it's worthless: if you want lag, just use any of the ten million VSTs with your computer; if it is real time, then it's basically a natural language interface on top of an FPGA/DSP -- in which case it could be useful, if it's got reliable presets and pro-grade durability.

I still think most people would take an IR-2, though

Re: Vibe a Guitar Pedal

#24
post #20

They should have used a screen for the front plate and have the IA generate a visual. But then they'd pass the $20 per plate. I don't like these kind of products, what I get in breadth I lose in depth, it's like having a enormous Steam library but only play the first half an hour of each game because I have limited time to invest and too many things. I'm already overwhelmed with my Katana 100.

I will say though, for a beginner, the breadth-first approach isn't bad--they don't know a good phaser from a bad phaser, but they know a phaser from a not-phaser; let them learn what a phaser is from a cheap DSP pedal, and if they like the sound, they can buy a real one. This is more or less how i learned guitar effects, using cheap digital multi units from ~2005-2010; adding a natural language interface to that doe…

I agree a good multi-effect is useful to learn what the different effects actually do, but there are good entry-level multi-effect pedals that are cheaper than that. And this pedal can only have one effect at a time.

Also, it seems there's no preview in their AI playground, so you have to burn tokens and upload the effect to test it, and it may take lots of iterations to get what you want.

So I think this could mainly interest developers who are able to use it as a platform to develop their own effects without going through the AI thing, and beginners who want to be able to use different community effects to test things.

Re: Vibe a Guitar Pedal

#26

Earlier quoted context omitted.

I am a little confused. I think you the mean reverse of the usual mapping: (a) from the surface to the plugin GUI (b) the plugin GUI is drawn to look like the surface. Right? Interesting idea, but creates a bit of a coding conflict: the plugin developer writes the plugin GUI (typically feeling they've lavished a lot of love on it); they're not in control of the layout of a control surface (and indeed, may have no way…

Yeah I'm not explaining myself very well. I don't have a lot of knowledge around the inner workings of how the GUI aspect is specified on a VST but it seems to be incredibly diverse which is why while I'd love to see something like this - I just don't think it's really feasible. It's all for the love of physical dials - that tactile ability to play with a synth is such an underrated thing. I've got tons of VST recrea…

The MP Controller is about as close as you'll get unless you go for an AIO solution like an Astrolab

https://mpmidi.com/u-he-plugins-mp-controller

https://www.arturia.com/products/hardware-synths/astrolab/as...

Re: Vibe a Guitar Pedal

#27
post #9

My guitar teacher has a Line 6 HX Stomp multieffects pedal. In addition to programming effects patches use Line 6’s HX Edit desktop application, he also uses ChatGPT to generate patch files (they’re just JSON) by describing the effect or referencing a specific artist or song by name.

This is really cool. I have a Line 6 Helix, and have wanted to explore something like this. Do you know if there is anything online about doing this?

Re: Vibe a Guitar Pedal

#28
post #9

My guitar teacher has a Line 6 HX Stomp multieffects pedal. In addition to programming effects patches use Line 6’s HX Edit desktop application, he also uses ChatGPT to generate patch files (they’re just JSON) by describing the effect or referencing a specific artist or song by name.

This is really cool. I have a Line 6 Helix, and have wanted to explore something like this. Do you know if there is anything online about doing this?

I don’t have a specific recommendation, but a quick search found threads on Reddit and the Line 6 forums about generating patches with ChatGPT.

Re: Vibe a Guitar Pedal

#29

I hate it. A pedal you can define with code? Kinda cool, definitely already exists, but kinda cool. A pedal where you buy tokens to feed the ai monster to generate code to customize your pedal? Ugh. I want off this ride. Edit - other hackable pedals: https://www.electrosmash.com/pedalshield https://www.op-electronics.com/en/dsp-multieffect/696-diydsp... https://clevelandmusicco.com/hothouse-diy-digital-signal-pro...

I do want something I can just buy and use out of the box. The hothouse seems to come close, but it'll add up to $180 once you include assembly and the daisy seed. Hopefully if the concept catches on more there will be more options for hackable pedals on the market.

The polyend pedal being discussed is $299, plus whatever tokens you end up using. So $180 is a steal relative to that.

Also, those were just the three first ones from memory + a quick google, there are probably other options - but i doubt you’ll find anything under $150. Pedals are not cheap, except when mass produced - and a programmable dsp pedal is by definition niche.

Another option, for people willing to hack a bit, is that the FV1 dsp chip is used in a ton of pedals, and is pretty hackable if you wanted to load your own code: you could find a cheap pedal that uses that chip and hack it.

Re: Vibe a Guitar Pedal

#30

Earlier quoted context omitted.

Yeah, I'd imagine you could point claude code at the github and it'll do just as good or better, for a much cheaper price. > A simple delay could cost $1.00 or $2.00, whereas a complex granular looper might cost up to $5.00. These prices don't seem reasonable unless there's some really special sauce in their ai.

Well, the raw price of parts to build a simple delay circuit might be ~$3, but the hardware to build it into an actual pedal is another ~$10--nobody sells one for less then ~$20. The real question is: do they have a real-time DSP implementing the AI FX? If not, it's worthless: if you want lag, just use any of the ten million VSTs with your computer; if it is real time, then it's basically a natural language interface…

I put my laptop in my pedalboard, but after i stomped on it a couple times it stopped working.

I jest, but there is a place in the world for pedals with a small amount of latency. As i pointed out in another comment, a codable dsp pedal isn’t a new idea https://news.ycombinator.com/item?id=46727231

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