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Spherical Snake

kevinalbs.com

21–30 of 141 posts

Re: Spherical Snake

#21
Lovely. Would love if it canvas was bigger on desktop. Zoomed in 3x is much better but pix-elated. The first 50 or so levels were very easy. Started getting difficult around 90+.

Re: Spherical Snake

#22
post #8

Quite a good implementation, got to 62 and was playing a "space filling curve" strategy to bleed off some of the length. Looking at the leader-board I suspect some people are just sending off their own custom submissions [1]. [1] https://kevinalbs.com/spherical_snake/leaderboard/

I cheated (for science)

Re: Spherical Snake

#23
post #10

The game looks really good, although I think it'd be improved if the sphere was a bit smaller. It feels like it takes too long for the game to become difficult

Here's a console command you can run to increase the snake length immediately, and thus the difficulty:

   (() => { let count = 50; const delay = 100; const interval = setInterval(() => { addSnakeNode(); if (--count 

Re: Spherical Snake

#25
When the game ends, the banner obscures the exact spot where the snake ran into itself, which is the thing you most want to see at the end.

Re: Spherical Snake

#26

Cool. It would also be interesting to see a hyperbolic snake. Reminds me of this video, where the dev compares spherical and hyperbolical geometries (albeit a dimension higher): https://www.youtube.com/watch?v=yY9GAyJtuJ0

The Land of Eternal Motion in HyperRogue is an example of a hyperbolic snake game. You can continue moving indefinitely with an infinite tail.

https://hyperrogue.miraheze.org/wiki/Land_of_Eternal_Motion

Re: Spherical Snake

#29
post #7

Really cool game, but please please fix the viewport to prevent accidentaly zooming on the page on a mobile device!

And while you’re at it fix it so you can’t do a text selection of the game area. I’m having both zooming and selection happening and they make it unplayable.
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